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Archive for February, 2010

Object Restructures, and a Deadlock?

by admin on Feb.28, 2010, under SWGEmu Events

This is a long informational read, prepare yourself

As you know, our Test Center will "crash" operation from time to time, lately more more often than not. Why, you ask?

If you’ve been keeping up on current affairs, you know that the focus of development shifted some time ago from content "branches" to the fundamental codebase.

Throughout the past few years this project has seen many Developers come and go, each with their own unique contributions to the code. However, the sheer number of contributions placed a severe burden on a few Core Devs that assumed the responsibility of Integrating all this new code into the "Tree" successfully. This is not without challenges. Things such as deadlocks, crashes, memory-leaks, etc are a constant threat.

When these issues arise, a condition known as a "Deadlock" can occur. In our case, a Deadlock means that several aspects of the code are awaiting one another to compete, causing the server to grind to a halt. Please take some time to understand what a Deadlock is.

At a certain point, the decision was made (and wisely) to take stock of what had been accomplished, reviewing current code and ensuring that the "Tree" was sufficiently workable. It was determined that modifications were necessary, not only to clean up the current code, but to ensure that future contributions would be EASILY adapted to the complete Tree, without reconfiguration and coding of the entire codebase each addition.

As a result, the OR was born. SWGEmu has been many months into this, and significant progress has been made. However this post isn’t to note progress, it’s intention is to inform about the OR and what a "Deadlock" actually is. The community needs a place to be able to point new members to, so they can become informed. Hopefully this post is a start. I encourage all who read this to FURTHER review the Announcements, Community News posts, and the Bi-Weekly Updates. All available information is represented there.

At this point the emphasis on the current revision was marginalized in light of the need to lean out what was going to be workable moving forward. However, you guys are playing, and a few of our guys have made valiant attempts (read: TA, Kyle etc etc, Kellina, Learning, all QA) to make what’s up, work. As a result you’ve seen a lot of jedi work. Of course, because that was the patch, for you, as a gift.

HOWEVER! Please do not assume that Jedi is the Emu’s focus, it is not. This was done for you folks, as a gift, while the slow process of the OR is worked through.

Please be patient while our 100% volunteer staff continues to chip away at the OR. As you can see, we’re still here. This is simply not a time for momentous leaps and bounds. However that time will come, and we’ll need to you help us test the new code and prepare for the final push.

Thank you, as always, for your ongoing support of Pre-Cu and SWGEmu!

* Please remember, you can check server status in the Java client at SWGEmu IRC or your favorite IRC client. Please see #test and #status for that latest status updates.

SWGEmu

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Object Restructures, and a Deadlock?

by admin on Feb.28, 2010, under SWGEmu Bi-Weekly Updates

This is a long informational read, prepare yourself

As you know, our Test Center will "crash" operation from time to time, lately more more often than not. Why, you ask?

If you’ve been keeping up on current affairs, you know that the focus of development shifted some time ago from content "branches" to the fundamental codebase.

Throughout the past few years this project has seen many Developers come and go, each with their own unique contributions to the code. However, the sheer number of contributions placed a severe burden on a few Core Devs that assumed the responsibility of Integrating all this new code into the "Tree" successfully. This is not without challenges. Things such as deadlocks, crashes, memory-leaks, etc are a constant threat.

When these issues arise, a condition known as a "Deadlock" can occur. In our case, a Deadlock means that several aspects of the code are awaiting one another to compete, causing the server to grind to a halt. Please take some time to understand what a Deadlock is.

At a certain point, the decision was made (and wisely) to take stock of what had been accomplished, reviewing current code and ensuring that the "Tree" was sufficiently workable. It was determined that modifications were necessary, not only to clean up the current code, but to ensure that future contributions would be EASILY adapted to the complete Tree, without reconfiguration and coding of the entire codebase each addition.

As a result, the OR was born. SWGEmu has been many months into this, and significant progress has been made. However this post isn’t to note progress, it’s intention is to inform about the OR and what a "Deadlock" actually is. The community needs a place to be able to point new members to, so they can become informed. Hopefully this post is a start. I encourage all who read this to FURTHER review the Announcements, Community News posts, and the Bi-Weekly Updates. All available information is represented there.

At this point the emphasis on the current revision was marginalized in light of the need to lean out what was going to be workable moving forward. However, you guys are playing, and a few of our guys have made valiant attempts (read: TA, Kyle etc etc, Kellina, Learning, all QA) to make what’s up, work. As a result you’ve seen a lot of jedi work. Of course, because that was the patch, for you, as a gift.

HOWEVER! Please do not assume that Jedi is the Emu’s focus, it is not. This was done for you folks, as a gift, while the slow process of the OR is worked through.

Please be patient while our 100% volunteer staff continues to chip away at the OR. As you can see, we’re still here. This is simply not a time for momentous leaps and bounds. However that time will come, and we’ll need to you help us test the new code and prepare for the final push.

Thank you, as always, for your ongoing support of Pre-Cu and SWGEmu!

* Please remember, you can check server status in the Java client at SWGEmu IRC or your favorite IRC client. Please see #test and #status for that latest status updates.

SWGEmu

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Re: Lloydyboy’s Development Blog I

by admin on Feb.27, 2010, under SWGANH - Development

No it wasa Masters not Doctorate so no fancy titles yet…unless you were referring to the mad Scientist BE part…in which case Dr Lloyd is most definitely in the house!

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Re: Lloydyboy’s Development Blog I

by admin on Feb.27, 2010, under SWGANH - Development

thanks lloyd and welcome back. look forward to breaking mounts with you, errr i mean helping you implement them D

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Re: Lloydyboy’s Development Blog I

by admin on Feb.27, 2010, under SWGANH - Development

Welcome back, LB! I am glad you survived your higher education. DO we need to call you Dr. LB, now?

QA adores devs who fix bugs! It makes us feel like our hours spent on the TC actually contribute something. It gives us purpose. Everybody needs purpose! )

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Changeset [1883]: [started] server item templates

by admin on Feb.27, 2010, under SWGEmu Timeline

[started] server item templates

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Re: Valkyra’s Medical Journal – Entry I

by admin on Feb.27, 2010, under SWGANH - Development

Lloydyboy wrote:Well done. Apologies for leaving it in a half finished state a few months ago.

No problem, I’m here to help. P

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Episode 126 of "Star Wars Galaxies with Yivvits and MrBubble!" Yay!(2)

by admin on Feb.27, 2010, under Community News

What is this? It's a podcast focused on Star Wars Galaxies and all things Star Wars. We talk about how Star Wars and SWG pop up in our daily lives, what we've been doing in the game, and discuss the state of the game. We're just a couple of players, like the rest of you, who enjoy Star Wars.

We are not empolyees of Lucas Arts or Sony Online Entertainment nor do these companies pay us to produce this show.


Episode 126
Don't cut the ribbon!
2010.02.26

Well hello there! So nice of you to join us for another installment of Star Wars Galaxies with Yivvits and MrBubble. This one has something for everyone! Yivvits talks about the new GCW system and quickly goes over the latest “Letter from the Producer.” MrBubble updates us on what he's been playing while enjoying more expensive pistachio nuts. Finally, we have a single lonely voice mail message, we chat with our buddy Yoda, and have some fun with download statistics.

One follow up to this episode – Since we recorded it, our friend “RedHeadedTim” the Podcast Librarian is doing great! He's on the mend now and we hope to see him again soon!


How to get the show

You don't have to own an iPod or even use iTunes to listen to a podcast. Use the following links to listen and or subscribe to our show! If you'd prefer to just listen to this episode, simply click on the “Download” link to start downloading the MP3 file.

                                         
  • Looking for a previous episode? Almost all of them are available for download from the podcast site! Visit http://www.swgpodcast.com and click on “Podcasts” in the category section.
  • Visit our forums and community site at http://www.yivvitsandmrbubble.com!
  • Follow our twitter for podcast related announcements. We also update our twitter when we schedule in-game parties.

We want to hear from you!

Have something you want to say to us? Maybe you love ribbons as much as MrBubble or want to rant about the SWG targeting system like Yivvits. Perhaps you don't agree with something we said? Tell us! We welcome all comments, good and bad.

Send your comments to comments@yivvitsandmrbubble.com or call our voice mail and leave us a message! Listen to the show for all of our contact information including our mailing address, or visit our Contact Us page.

Thank you for listening!

Your pals,
Yivvits & MrBubble

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