NGE
Publish 25 Notes for November 15 2005
by admin on Oct.29, 2008, under NGE, Publish 25
Publish 24 November 15, 2005
Introduction
Publish 25 brings us all some “exciting” new game enhancements. For quite some time we have heard that our game is not delivering on the promise of a true Star Wars adventure. The enhancements premiering in Publish 25 take our game to an all new level of Star Wars style action making our game play experience feel more like the films and fiction; exciting, story-driven, Star Wars fun. The game plays more like a fast-paced, action-packed Star Wars adventure.
- Recently our Producer, Julio Torres, posted his thoughts on these enhancements and gave insight into the thinking that drove this development. You can read about it here.
- You can read all about the new details in the latest version of our Frequently Asked Questions. You can find that information here.
- If you are looking for a guide on how to respec your character, click here.
Enjoy the new adventure that lies ahead. May the Force be with you!
New Fast-Action Combat
Combat is now more action-oriented and feels like the action-packed combat depicted in the Star Wars movies – the new system is about 4 times faster than the current combat interaction. Movement speeds are fast and weapons fire at incredibly high rates of speed. These high rates of speed for movement and combat bring the Star Wars Galaxies combat experience to life and put players in control of every move and swing of a weapon.
However, ranged combat is not the only way to enjoy this great feature – melee combatants will also attack in similar fashion using the same keyboard and mouse functionality.
Introducing 9 New Iconic Professions – Live the Saga!
Each profession is based on several of the most popular Star Wars characters, giving players the opportunity to follow in the footsteps of their favorite Star Wars heroes… or villains. Developing a character in the chosen profession is still based on story-driven adventuring, questing, and acquiring new skills.
1. Bounty Hunter = Boba Fett
Bounty Hunters chase the worst foes in the galaxy. You will learn to use whatever dirty tricks you must to bring your prey down. When someone needs an enemy taken care of, they hire Bounty Hunters to do their dirty work. Tracking down and eliminating people are what Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks of ambush and assault so your prey does not escape.
General Skills:
- Ranged Combat
- Bounty Hunting
- Melee Combat
- Capture Techniques
2. Commando = Commander Cody
Need an AT-ST destroyed? Call a Commando! Need a base blown up? The Commando is the one for you! A true combat specialist, the Commando uses heavy weaponry and demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.
General Skills:
- Heavy Weapons Combat
- Melee Combat
- Grenades
- Demolitions Techniques
3. Entertainer = Oola
What cantina would be complete without a stellar band on stage and a dancer or two gyrating to the music? All the fame of top musicians and dancers can be yours! Top entertainers can inspire people to do their best, allow them to relax and enjoy a drink at the bar, or give them an internal rhythm to follow throughout their day.
General Skills:
- Dancing
- Musicianship
- Image Design
4. Force Sensitive(Jedi) = Luke Skywalker
Jedi are Force Sensitive beings that can use their Force powers to over-come and control their enemies and can master the art of fighting with a lightsaber. Force Sensitive individuals feel a connection to the energy that surrounds all living things and binds the galaxy together.
General Skills:
- Lightsaber Combat
- Force Powers
- Block Blaster Bolts
- Force Lightning
5. Medic = 2-1B
Medics use the powerful healing properties of bacta to keep others alive before, during and after combat. Their remarkable knowledge of anatomy and medicines allow them to counter the detrimental effects of toxins, diseases, and vertigo. The nature of war dictates that Medics also know how to fight. Some medics use their medicinal knowledge to poison or disease while others fight with blasters.
General Skills:
- Ranged Combat
- Healing – the only Profession that can heal other players
- Poisons and Diseases
- Revive
6. Officer = Princess Leia
Do you think you have what it takes to be an Officer? Can you handle the responsibility of other people’s lives? Are you calm in a crisis? Every army needs good leaders to organize the troops and help them perform at their peak! Whether Imperial or Alliance , if you want to be an officer, you will learn how to lead a squad and how to fight. You will keep your squad alive, no matter how hostile the terrain.
General Skills:
- Ranged Combat
- Group Buffs
- Sniper Techniques
- Indirect Fire
- Resupply
7. Smuggler = Han Solo
Smugglers make their living dealing with the scum and villainy of the galaxy. While moving stolen goods, having a blaster at your side and knowing how to get out of sticky situations will keep you alive. Smugglers can fight without weapons as easily as with a pistol. Who knows when a cantina disagreement will get ugly? With the Smuggler’s clientele, you would be wise to know how and when to fight dirty.
General Skills:
- Melee Combat
- Ranged Combat
- Dirty Tricks Techniques
- Fence Goods
8. Spy = Leia as Bounty Hunter Boussh
Some operatives favor subtlety over grandiose pistol-waving intimidation. Spies use their training to blend in with a crowd, sneaking up quietly on targets to accomplish their missions. As they are often on their own, Spies have a rudimentary knowledge of first aid to keep themselves alive.
General Skills:
- Ranged Combat
- Stealth and Sneak
- Assassinate
- Stealing
9. Trader = Lando Calrissian
A noble profession for those that like to work with their hands, Traders craft items and then sell what they craft to eager folks that need items that they make. Credits can flow into a shrewd Trader’s hands if they follow the desires of the market. Traders tend to specialize in one of four fields: Domestic Goods, Structures, Munitions, or Engineering.
Hotfix Notes: November 17 2005
by admin on Oct.29, 2008, under NGE, Publish 25
Update Notes November 17, 2005
Version 0.142639
Headlines
- Profession rewards granted with respec!
- Character Respec Device counts bumped up to 11 for everyone!
- Chat issues fixed!
- Elder Buff Granted!
Character Respec
- Fixed an issue that would sometimes prevent the Character Respec Device or Profession Restart Kit from working properly.
- Characters that somehow did not finish the initial required respec (when logging into the game) will be required to respec again on login. This will not use up any charges on the respec device and will not affect any characters that were correctly converted.
- Character Respec Devices have all been reset to 11 charges.
- Profession Rewards will now be granted: when you respec your character, you will be granted all of the reward items associated with the profession you have selected.
- Here is how it works:
- You will use the respec device to respec your character.
- When you respec your character for the first time, all of the items will be placed in your inventory. If your inventory is full, you may be “overloaded”. If this happens, you will need to either delete some old items or find a way to transfer some of your existing items to your house, a backpack or other container.
- For each respec after the first, you MUST have 20 spaces of free inventory in order to respec your character. As long as you have 20 spaces of free inventory, you will be able to respec your character and you will be granted the reward items associated with your profession.
- Fixed the Commando armor rewards for Ithorians. Ithorians will now be granted their armor properly on the profession skill wheel.
- Fix an issue with the respec screen where an erroneous cancel button would appear.
Client Stability
- Fixed many instances of “Crash-to-Desktop”.
Combat
- Fixed an issue where Area of Effect attacks that did not require a target couldn’t be targeted. Now, you can use Area of Effect attacks by using the right mouse button and you will not have to find a target. For example, an AoE heal will now simply require you to choose the ability on your toolbar (1-9, -, =) and right-click your mouse button.
- Players can only attack creatures when properly targeting the mouse over the creature.
- Fixed an issue with Area of Effect attacks where the center of the attack would follow the player who set off the attack instead of attacking the targeted player.
Profession: Jedi
- The Niman Stance should now display the proper particle effect.
Profession: Medic
- Using the Nutrient Injection special ability should now properly apply the correct buff.
Quests
- Players should now be able to enter the Sennex Pirate Camp on Tatooine.
Sound
- Made improvements to the sounds of particle effects for special abilities.
User Interface
- Chat window functions should work correctly.
- When creating new chat windows, you will be able to type directly into the new chat windows.
- Elders should now be able to select their “Elder Titles” for Crafting and Entertainer Professions.
- Made the HAM Bars wider and brighter.
- Objects that are loaded into the “right slot” (such as grenades, etc.) will now show up better in the toolbar against the background.
- Prevented the number displayed for a character’s Combat Level on the character sheet until the character has selected a new profession on the profession select screen. Previously, an incorrect combat level was displayed and was confusing.
- Fixed an issue that caused all windows to close when closing the planetary map window.
- Fixed an issue that prevented User Interface settings from being updated to the new default settings when multiple characters were accessed without logging off. Note: This does not resolve the issue for characters already affected. To manually correct the issue, click the “Reset Defaults” button on the Interface page of the Options window.
- You should no longer be able to claim any veteran rewards in the new player space station or in space.
- When you load Star Wars Galaxies, you will see the original SWG loading screen.
- The lightsaber on the profession window skill wheel now works properly when you reach the level cap.
- On the profession window, the order of Abilities, Schematics and Skill Modifiers is now correctly displayed in the lower right hand window.
- Fixed an issue with low mouse sensitivity causing unplayable mouse jitters.
- Fixed an issue that caused the skill wheel ability boxes from displaying correctly. When you click on an ability on your skill wheel, it will be highlighted in yellow.
- Fixed an issue that would cause your skill wheel to display the wrong information after a player’s first respec.
- Completed many fixes to the Space Toolbar. Mouseovers are now highlighting correctly and we are continuing on outstanding issues for the Space Toolbar.
Veteran Rewards
- Fixed an issue that prevented granting the “Favor of the Elders” ability (the Elder Buff) to existing players. The command will be now be granted to veteran characters the next time the Profession Selection Screen is shown either from your first required respec or by using the respec device.
Update Notes: November 19 2005
by admin on Oct.29, 2008, under NGE, Publish 25
Update Notes November 19th, 2005
Version 0.142762
Experience Points
- Widened the level ranges for allowable experience points so that players can hunt a wider range of NPCs and creatures for their level.
GCW
- Spawns for Faction Bases are going to be temporarily disabled while we revaluate their overall role in the Galactic Civil War
GCW: New Galactic Civil War Point System
In this publish, we are adding a new Galactic Civil War Point System. Both Rebels and Imperials can earn Planetary Control Points for their side in the war by killing both Rebel and Imperial NPCs and factionally declared players.
Standings in the Galactic Civil War will now be based on the total amount of planetary control points your side has in the war for each of the current planets under contention. The planets on which you can earn points for your side in the war are Corellia, Naboo and Tatooine. Again, each of these three planets will have a different point total.
GCW: Gaining and Losing Points in the War
- You must be declared Special Forces to earn these points.
- Killing 25 NPC Rebels and Imperials will earn your side 1 point for the planet you are fighting on.
- Each factioned player (Rebel and Imperial) you kill will earn your side 1 point for the planet you are fighting on.
- The point scores for each planet will decay an unrevealed percentage every day, so you will need to remain active in the war to maintain the standings for your chosen side.
GCW: Checking the Planetary Control Score
There are “News Net” Terminals placed in Starports on Corellia, Naboo and Tatooine that players can use to determine who is winning the war on the planet they are currently on. Rebels and Imperials can to determine the actual score by speaking with a Faction Recruiter.
Loot
- Fixed an issue that prevented looting while in a group. You will also no longer be receiving the message, “You cannot loot that item because your inventory is full”.
New Player Tutorial
- Added friend finder terminal into station gamma.
Profession Respec
- Fixed an issue that prevented characters from earning experience points (XP) after using the Profession Respec Device.
- Fixed an issue that prevented a character from getting the profession reward item associated with the last skill box earned when using a respec device.
Quests
- Fixed an issue that allowed Force Sensitive Village quest events to occur. The old man will no longer make his visits.
User Interface
- The “Lots Remaining” description has been restored to the personal section of the Character Sheet.
- HAM Bar tool tips have been updated to display actual points and not percentages.
- The Profession selection window for profession respecs now covers the screen in all resolutions.
- Inventory windows should remember settings correctly (size, location, examine info, and avatar display).
Update Notes: November 23 2005
by admin on Oct.29, 2008, under NGE, Publish 25
Update Notes November 23rd, 2005
Version 0.142954
Art
- Improved many animations for NPCs and players while they are in motion.
Combat
- Running now gives you a 50% chance to be missed by an NPC using a ranged weapon (Up from 25%).
Profession: Jedi
- Decreased the cool-down time for Force Run.
- Increased the duration for Force Run.
- Increased the duration of Force Throw snares.
Profession: Medic
- Executing the Nutrient Injection ability or any of the Heal-over-Time commands without a target should now target the Medic.
Quests
- Reduced the experience point rewards for Mustafar hunting quests.
- Jabba’s Palace quests will now properly award experience points (XP) for the quests.
- If you deleted your Bactapack or Slitherhorn on Tansarii Point Station and cannot complete your quest, the quest giver will now give you a new quest.
User Interface
- Chat is now modal. Any time you want to chat, hit ENTER to begin chatting.
- Double-clicking on a vehicle deed will now generate the vehicle.
- Fixed the incorrect cursor that was being displayed for generating and storing vehicles or pets.
- Fixed the incorrect cursor that was being displayed for activating and deactivating waypoints via the Datapad.
- Fixed an issue where a rapid accumulation of fly-text would cause it to be pushed down on the screen.
- The new player tutorial continuation screen displays in the proper location at all resolutions.
Veteran Rewards
- Those players which should have been granted the Elder Buff, but were not, will now properly be granted the elder buff when they login.
Update Notes: December 1 2005
by admin on Oct.29, 2008, under NGE, Publish 25
Update Notes December 1st, 2005
Version 0.143236
Headlines!
- Jedi have more protection with this update!
- All creatures and NPCs over level 21 have been balanced for fun combat.
- All special abilities that are snares have been fixed!
- Melee combat improved!
- Weakness Timer reduced!
Character Creation
- If you create a new character with a name that is already being used, you will no longer be switched back to the beginning character creation screen. You should be able to pick a new name and continue normally.
Combat
- All creatures and NPCs level 21 and up have had their difficulty reduced.
- Fixed all snares (snares are special abilities).
- The duration for the weakness timer was reduced from 2.5 minutes to 1 minute. If you are incapacitated a second time in less than 1 minute, you will be cloned.
- Melee attacks will hit more frequently against moving creatures and NPCs.
- Melee combat speed for respec’d characters should be improved.
Profession: Jedi
- Added Force Protection to Jedi Robes/Cloaks. This will provide protection for Jedi based on the level requirement of the item. Force Protection numerical values are found on the Character sheet once the object is equipped.
- Added various new Jedi Robes to provide Protection from levels 40-80, Happy Hunting!
- The “Two Handed” Force Throw special ability should work correctly.
Quests
- The RSF mainframe quest can now be completed.
- The legacy quest, “Jabba’s Dirty Work” will now give you the proper waypoint to complete the quest.
- The legacy quest, “Digital Infection” will now give you better information on how to upload the virus during the quest.
- The “Activating the Terminal” quest will no longer award experience points.
Server Stability Enhancements
- Improved some lag and over-spawning issues.
User Interface
- The class icon for the HAM bar has been corrected to display the proper profession icon.
Veteran Rewards
- The exclusive veteran reward, “Favor of the Elders” will no longer be granted to new players. It will only be granted to characters that were created before publish 25.
Update Notes: December 7 2005
by admin on Oct.29, 2008, under NGE, Publish 25
Update Notes December 7th, 2005
Combat
- Added a “Shoot-Through-Friendlies” Functionality for combat targeting . This should improve your play experience when fighting in a group, both for combat and for healing.
GCW
- Faction Bases may now be entered by enemy faction members, even with active turrets.
- Faction Bases will no longer spawn NPCs when a terminal is disabled.
Quests
- Experience Points for quests up to level 20 have been increased.
- When earning experience points from quests, you can only earn up to 50% of the total number of experience points needed to reach the next level. For example, it will always take at least 2 quests to earn 1 combat level.
- Jabba’s Palace/Bib Fortuna: Romo Vax will now spawn with the correct name. Finding him near the Sennex bunker during the quest will be much easier now.
- Jabba’s Palace/Bib Fortuna: We have increased the availability of Romo Vax. This should also make Romo Vax easier to find.
- Bug Hunt Quest: The waypoints to infested areas will now be properly given during the quest.
- Mayor Mikdanyell’s quests to visit Purvis, Paewp and Entha have been changed to include a final visit to the NPC. This will help everyone find the next leg of the quest.
User Interface
- Pressing the ESC key will clear your target box. This simply clears what you have targeted. If you are “moused over” a target, you will re-target the Object, Creature or NPC. Also, pressing the ESC key will only clear your target, not end combat.
- Corrected the mouse-mode toggling on the Character Sheet. Closing the Character Sheet will no longer close all other screens, such as your inventory screen.
Publish 26 Notes for December 13 2005
by admin on Oct.29, 2008, under NGE, Publish 26
Publish 26 December 13
Headlines
- Life Day Surprises added for everyone!
- Multiple Character Slots now available!
- New changes to Harvesters.
- Quest experience added for all Rage of the Wookiees quests!
- Recover your Profession Respec Kit without having to delete your prized items!
- Double XP is ended.
Character Slots
- Multiple Character Slots are now active! All players can now have 2 characters on the same galaxy! (Players can have up to 8 characters total across all galaxies).
Chat
- Modeless Chat is once again an option. Please be aware that Star Wars Galaxies no longer ships with or supports key-maps with Modeless Chat. The option has been added for veteran players who wish to use it.
Client Stability Enhancements
- Fixed a memory performance issue related to combat animations.
- Fixed a memory performance issue related to world objects.
Cloning
- It is no longer possible to open multiple cloning registration windows.
Combat
- Fixed an issue that was preventing fly text for damage amounts to appear for creatures and NPCs.
- Made a change to targeting that will help prevent players from standing in front of each other to prevent them from attacking their chosen target.
- Players with old Force ranking status will no longer prevent you from switching faction status.
- DOT damage (Damage-Over-Time) should now be visible as flytext above the target’s head.
- You will no longer be able to heal players if you are currently in a duel.
- You can no longer jump while dead.
- Fixed an issue which caused Precision to always be applied (even for melee weapons) instead of Strength.
- Unarmed combat with no melee weapon equipped will now use your characters base level of damage.
- Fixed an issue where sometimes players who used elevators would not appear on observer’s screens right away.
Commands
- Fixed several issues while trying to use special abilities while on a vehicle, mount or while swimming. The abilities will no longer partially activate and cause animation issues.
Experience Points
- Added quest experience to all Rage of the Wookiees quests.
- Double XP has been turned off.
GCW
- Faction recruiters will no longer sell hirelings/pets.
Harvester Changes
- Added a 50% Bonus to Harvesting amounts on All Harvesters.
- You must be an Owner of a Harvester/Generator to deposit money into it.
- Harvesters can only be accessed and operated by the person who placed it.
- All existing condemned Harvesters are now destroyed.
- Harvesters no longer pull credits from the bank when the maintenance pool reaches 0.
- Harvesters will now destroy themselves instead of going into condemned status. The Harvester will still take damage when it runs out of maintenance and decay to 0%. Once it hits 0%, it will destroy itself rather than pull credits from the owner’s bank account.
Life Day
- Added a Life Day Tree surprise! Check your inventory, get together with some friends and gather around the Life Day Tree!
- Holiday gifts have been added! In your inventory, you will find a gift box for you and one to share with a friend.
Loot
- Added additional weapons of all types for all levels that can be found as loot.
- New wearable loot drop items no longer require bio-linking. Note: This change will not affect existing items.
- Fixed an issue so that using the “Loot All” button on the loot window will now include loot backpacks.
New Player Tutorial
- Now you will get a Loot window when you receive resources for Quests on Tansarii Point Station.
- The knuckler reward from Rydel’s quest on Tansarii Point Station is now useable by anyone.
- If a player creates a character with the Trader Profession and skips Tutorial, they will now be issued a pistol. This will help them be able to complete their first quests.
Profession: Bounty Hunter
- Several Bounty Hunter specials have new visual effects.
Profession: Commando
- Commando Demolition Shot no longer has an incorrect maximum range. It will now use the weapons range.
- The Stun Grenade, Flashbang Grenade and Concussion Grenade special abilities will now work as snares.
Profession: Jedi
- Significantly increased the power of Jedi defensive and offensive buffs.
- Fixed an issue with the lightsaber blade turning on and off erratically as you moused on and off a combat target.
- The blue glowing Jedi form will now turn off when you launch into space.
Profession: Medic
- Executing Nutrient Injection or any of the Heal-Over-Time commands without a target should now target the Medic.
Profession: Officer
- Significantly increased the power of Officer defensive buffs and de-buffs.
- Officer abilities Paint Target, Called Shot & Fix Target now show a targeting visual effect on the de-buffed enemy while the buff is in effect.
- The Officer Hailfire ability has been renamed to “Aerial Bombardment”.
- The Officer Orbital Strike & Artillery Fire specials have new visual effects.
- Officer bomb special abilities now apply fire dots (Damage over time) instead of bleeds.
- The Deuterium Bomb special ability now applies fire dots (Damage over time) instead of bleeds.
- Orbital Strike, Artillery Strike and Aerial Bombardment (Formerly Hailfire) now go off at the target’s location instead of the Officer’s.
- White phosphorous grenade now behaves like a normal grenade.
- A grenade can now be found in the crate of supplies dropped off by the Officer ‘Supply Drop’ ability.
- The Officer special ability Stratagem visual effects will now end properly.
Profession: Smuggler
- The Jolting Blow, Stagger Shot and Concussion Shot special abilities will now work as snares.
Profession: Spy
- Increased the duration of the Spy stealth abilities.
- Spy’s can now get closer to other creatures before the special ability Sneak “breaks” and they are revealed.
- The visual effect for the Spy ability “Vanish” no longer plays infinitely.
- Smoke Grenades and Smoke Bombs will now display the correct icon on the toolbar.
- The Spy’s sneak & smoke grenade abilities now take the “Camouflage” skill modifier into account when determining the size of the bubble that determines how close you have to get to another NPC/creature before stealth breaks. A higher camouflage skill modifier creates a smaller breach bubble.
Profession: Trader; Shipwright
- Shipwright Crafting XP will now count correctly towards the Trader/Structures specialization.
Quests
- Lowered the difficulty of the Sennex bunker and Squill cave.
- You must start the Huff Darklighter quest with Huff’s guard. You can no longer start with Borvo’s guard. If you have the old version of the quest in your datapad, please delete to prevent having further issues with the quest.
- Fixed Frangee’s waypoint for Borvo’s quest.
- Fixed Borvo’s conversation so that the quest for the droid part in his vault works correctly.
- If you have completed all of Pooja’s RSF quests and speak with her again, you will be granted any of the RSF badges that might be missing.
- Some quests on Mustafar now have a minimum level requirement.
- The level 14 Officer quest waypoint directing players to return to Ellis Arrison has been fixed.
- For each the Mayor’s quests in Mos Eisley to work with Entha, Paewp, and Purvis, the NPC’s will send you back to the mayor when you have completed each of their quests so you can easily find the next quest in the series.
- Anger and Harmony: For the Jedi Progression Quest, “Anger and Harmony”, the twisted creatures that you have to kill to complete this quest won’t be stuck inside a structure anymore. You should now be able to target them.
- Bestine Jobs: When you take this quest from Captain Jasha, he will give you the waypoints to the Banthas now.
- Bone Gnasher: When you complete the Bone Gnasher quest for Tori, she will tell you to go back to Reimos. Now, when she does this, you will get a waypoint that points you to the next quest.
- Darklighter Cache: On Tatooine, the Darklighter Quest that asks you to click on the target terminals, but when you do, it gives you a message that says, “That object does not interest you”. You should now be able to click on the terminals and finish your progress on the quest. Also, if you let the timer run out, you should be able to go back to the NPC Darci and get the quest again. If you want the quest to show up on the quest helper, just open the quest journal and it should appear in the quest helper window.
- Dem Bones, Rill Thing and Might Mites had an issue where you would be told to go to an infested location to kill the critters. All three of these quests will now give you the correct waypoints for the infested locations.
- Force Sensitive Essentials V: When you complete this level 38 quest, you will receive your awards which include a Lightsaber Crafting Toolkit, A first generation Lightsaber, a two-handed first generation lightsaber, a double bladed first generation lightsaber and a Force Sensitive Ring (which is still rewarded as part of the quest).
- Jabba’s Palace: Crew Chiefs and Fuel Tubes: More Crew Chiefs will be available for you to kill.
- Jabba’s Palace: Get Disks from Valarians: The way point has been fixed so you can complete the mission.
- Jabba’s Palace: Remodeling: Fixed the waypoint so that Malakili can be found.
- Jabba’s Palace: Remodeling: Fixed an issue so that you don’t have to talk to EV-9D9 twice to start the quest series.
- Jabba’s Palace: Shock Rods: There should now be Jundland Eopie spawns near the Sarlacc for the “Shock Rods” quest.
- Jabba’s Palace: When you have finished Ree Yees’ quests, you should now get a waypoint directing you from Ree Yees to Ephant Mon.
- Jabba’s Palace: When completing Ephant Mon’s quests, rewards will be properly awarded.
- Jabba’s Palace: Updated the coordinates for EV-9D9 so that the quest helper will correctly point to location for quests “Tracking the Head” and “Remodeling”.
- Jabba’s Palace: When you complete Bib Fortuna’s quest series, he will now give you the correct pointer quest to go to Jabba so you will know where to go next.
- Kill Romo Vax: When you are given the quest to kill Romo Vax, you’ll get the correct waypoint and Romo will spawn in the right location.
- Lar’s Homestead: When you disarm the bomb for Zef, he gives you a datapad. When you click on it, you should get your next quest.
- Mark of the Hero: The Squill skull should spawn properly.
- Rebel Bantha Hunt: when you complete this quest by killing the Bantha’s you will get a message letting you know that it’s complete and Droma Ordo will give you your quest reward.
- Repo Man: All of the hostile NPCs for this quest, Daezii Mae, Buhba and Kleatus, will be more available so you can complete the quest (spawning has been increased).
- Repo Man: Fixed the missing waypoint to the speeder.
- Rescue Karl Eckener: On this Naboo Quest, Hugo Eckener will offer a rescue quest. You can complete this quest now to follow the story. Previously, Hugo would offer other quests that would skip the rescue quest. Now, Hugo will offer you the quest you need. You can go back to Hugo to get the quest again if you need to.
- Starting the Search: You should be able to speak to Barrezz again so you can accept the quest.
- Take Medicine to Dagorel: Both quest waypoints have been fixed.
- Tusken Recon 4: (Mayor’s Quests): When you complete Purvis’s quest, you will be asked to return to Purvis for the next part of the quest.
Space
- The escape key (ESC) now clears your target in space combat if you have a target. The ESC key will open the main menu if you do not have a target.
- Space Credit Chips will now have the default action of Use.
Species
- Currently, there are many rewards that cannot be used by some species (For example: Mon Calamari, Ithorians, Trandoshans and Wookiees). In this publish, players with characters who have these species restrictions will now be able to equip these items. Please note that many of these items were restricted due to art restrictions. Because of this, these items may be equipped, but they will not be visible on the character or to other players, but they will gain the effects of the items.
- All species innate abilities have been removed.
User Interface
- You can re-map the special abilities on your toolbar to the function keys on your keyboard (instead of 1-10, -, =). Using these keys will queue up the special ability, then use the right mouse button to activate the ability.
- Increased the size of the ham bars.
- MinDamage and MaxDamage will now properly display on your character sheet.
- Your character screen will now display statistics for Offence, Defense and Damage.
- Radar blips show up properly for waypoints.
- The Profession window has been updated to make sure the level and skills are properly displayed as experience is gained.
- The quest helper has been updated to better respond to your choices. Now the quest helper should change when you receive a new quest or if you choose a specific quest to be active in your journal.
- You should no longer be able to see the Skill-Up / Level-Up text fly-text for other players or through walls.
- Changed the text and appearance of the preview movie button on template selection screen.
- Fixed several small graphical issues with the space and politician portion of the profession window.
- Changed the “role icon” to display the player’s profession choice.
- Obsolete combat spam options have been removed from the Options menu.
- The Combat category has been removed from chat tabs.
- Fixed some instances of empty brackets displaying in the Quest Journal.
- Additional chatlogs will not spawn new logs in detached chat windows when logging in.
- Added an icon, name and description for /leap Social in the Commands window.
- Removed /jump from Other in the Commands window. Note: /jump performs the same jump as spacebar, but is not considered a toolbar command at this time.
Veteran Rewards
- Items that have had an Anti-Decay Kit applied to them can now have the kit removed to recover the Profession Restart Kit without destroying the object.
- Using the Favor of the Elders special ability will no longer put the player activating the ability into combat.
- The “Favor of the Elders” special ability is now its own cool-down group.
World
- Creatures from levels 80 – 90 have been added to Yavin 4, Endor, Dathomir and Dantooine.
- Players can no longer sell equipped items to Fences (to help prevent accident sales).
- Fixed many instances of over-spawning.
- Instant Travel Terminal X-wings/Tie Fighters generated from the “Call For Pickup” command no longer has collision.
- Billboards have been added to the world for important buildings so they are easier to find for new players.
Update Notes: December 15 2005
by admin on Oct.29, 2008, under NGE, Publish 26
Update Notes December 15th, 2005
Version 0.143964
Combat
- Fixed an issue where one player would continually see lightsaber visual and sound effects even after combat had ended and the lightsaber was un-equipped.
Experience Points
- Double Experience Points have been turned off.
Space
- Fixed an issue where your character may briefly appear to be seated in empty space after leaving a turret station.
UI
- Administrator Lists for houses, guild halls, factories and all player structures except for Harvesters will be visible.
Veteran Rewards
- Removing an Anti-Decay kit from a lightsaber will no longer dismantle the lightsaber.
- Characters must exist 10 days before getting Life Day gifts.


