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Update Notes: 29 June 03
by admin on Jun.29, 2003, under Pre-CU, Publish 0
Bug Fixes
- AI: Fixed instances of stuck AI
- AI: fix for /aim exploit that kept AI from aggroing on the attacker
- Cloning: fix cloning sometimes teleporting player to the facility’s location instead of inside it
- Crafting: fix for crafting failure and success messages
- Crafting: Weapon Experimentation: should be functional as intended now
- Creatures: Baby creatures will no longer give xp (for killing them, that is)
- Faction: Fixed exploit where you can gain much too much faction points from missions.
- Grief: added /eject, a command that can be used if you are locked on someone’s balcony
- Groups: fixed group xp bonus being too high
- Groups: prevented groups of more than 20
- Login: Fixed an issue where sometimes a player’s name would not be correct in the character selection UI
- Missions: fix for disappearing mission objectives
- Missions: fix for players running out of available missions (you go to take a mission, and there are none available)
- Missions: fixed missions sometimes appearing in water
- Name Validation: improvements to catch more obscene names, and not prohibit valid names.
- Special Edition Goggles: fixed a rare race/gender/customization combination that prevented goggles from working
- Tutorial: fixed issue where players would sometimes not get starting equipment
- UI: Fixed UI settings not saving sometimes.
- Vendors: make refused vendor items not disappear
- Visual: fixed some instances of floating creatures
Update Notes: 30 June 03
by admin on Jun.30, 2003, under Pre-CU, Publish 0
Update Notes: 1 July 03
by admin on Jul.01, 2003, under Pre-CU, Publish 0
Update Notes: 2 July 03
by admin on Jul.02, 2003, under Pre-CU, Publish 0
- Mobs should be dying correctly and creature handlers should get xp.
- NPCs should not be spawning inside walls/buildings.
- Jabba’s theme park problem resolved.
- Fix for players that are stuck in the “login” state.
- Should no longer be able to place personal harvesters atop one another.
VAT to be Charged for the European Union To comply with changes in the law in the European Union, Sony Online Entertainment game Subscribers who are residents of EU countries will be charged VAT equal to 17.5% of the subscription fees. These changes require that digital services be taxed at the point of consumption , i.e. in your country of residence. The countries currently covered by this policy are Austria, Belgium, Denmark, Finland, France, Germany, Greece, Ireland, Italy, Luxembourg, The Netherlands, Portugal, Spain, Sweden, and United Kingdom.
Special Note: If you experience a client crash, we recommend you click on the Options button on the Launchpad to submit your crash log to us so that we may attempt to debug your issue. In the future, you will be prompted automatically when you launch the client. This process is and will remain optional, but is highly recommended as it significantly helps us increase the game’s stability.
Update Notes: 3 July 03
by admin on Jul.03, 2003, under Pre-CU, Publish 0
- The Xp problem gating doctors and combat medics from advancing has been resolved.
- Merchants should now accrue XP faster.
- You should now be able to stand up when in the water
- The range for /corpse has been increased.
- Lots of fixes for the Imperial theme park.
- Improved AI in dungeons.
- Faction pets will now destroy themselves (and the pet control device) when they die
- Faction pets now take 60 seconds to store
- Faction pets can no longer be stored if they are in combat or if their master is in combat
- We have made some fixes that should help the “disappearing house” problem.
Update Notes: 8 July 03
by admin on Jul.08, 2003, under Pre-CU, Publish 0
- If a creature breaks your /maskscent you cannot remask your scent for 60 seconds.
- We have some fixes to address trading not working occasionally, inability to access items in harvesters or vendors, and items vanishing after being looted from corpses. Once we have verified that these fixes are working correctly, we will be bringing back the normal death system.
- Mobs in caves and other interiors should pathfind a lot better now.
- We have done a series of client optimizations to improve client performance.
- Critical events when sampling have been increased in frequency.
- There are now more types of critical events in sampling.
- There is now a 25 second delay between sample attempts.
- The action pool cost of sampling has been increased.
- Installations will now cease to work unless their maintenance is fully paid up.
Update Notes: 17 July 03
by admin on Jul.17, 2003, under Pre-CU, Publish 0
- Fixed client crash related to the radial menu.
- Fixed knockdown exploit that made some creature encounters trivial.
- Vendors can no longer be traded between players.
- Fixed issue with some mission objectives not spawning.
Update Notes: 22 July 03
by admin on Jul.22, 2003, under Pre-CU, Publish 0
- Pets should now retain damage and wounds while in storage.
- Fixed a client crash if you log into an interior which is then deleted on your client.
- Fixed an issue where your character would log into an interior at the wrong spot.
- Added character name to delete character confirmation dialog box to prevent deletion of the wrong character.
- Continued client optimizations. (reducing stuttering in cities)
- Fixed a problem with the camera zooming in to the neck when customizing the face.
- Improved server stability.


