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	<title>Star Wars Galaxies Patch Notes &#187; Publish 0</title>
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		<title>Update Notes: 29 June 03</title>
		<link>http://www.swgpatchnotes.com/update-notes-29-june-03</link>
		<comments>http://www.swgpatchnotes.com/update-notes-29-june-03#comments</comments>
		<pubDate>Tue, 28 Oct 2008 17:47:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pre-CU]]></category>
		<category><![CDATA[Publish 0]]></category>

		<guid isPermaLink="false">http://www.swgpatchnotes.com/?p=3</guid>
		<description><![CDATA[
Advanced planets are now available.

 Bug Fixes

 AI: Fixed instances of stuck AI
 AI: fix for /aim exploit that kept AI from aggroing on the attacker
 Cloning: fix cloning sometimes teleporting player to the facility&#8217;s location instead of inside it
 Crafting: fix for crafting failure and success messages
 Crafting: Weapon Experimentation: should be functional as [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Advanced planets are now available.</li>
</ul>
<h2><span class="mw-headline"> Bug Fixes</span></h2>
<ul>
<li> AI: Fixed instances of stuck AI</li>
<li> AI: fix for /aim exploit that kept AI from aggroing on the attacker</li>
<li> Cloning: fix cloning sometimes teleporting player to the facility&#8217;s location instead of inside it</li>
<li> Crafting: fix for crafting failure and success messages</li>
<li> Crafting: Weapon Experimentation: should be functional as intended now</li>
<li> Creatures: Baby creatures will no longer give xp (for killing them, that is)</li>
<li> Faction: Fixed exploit where you can gain much too much faction points from missions.</li>
<li> Grief: added /eject, a command that can be used if you are locked on someone&#8217;s balcony</li>
<li> Groups: fixed group xp bonus being too high</li>
<li> Groups: prevented groups of more than 20</li>
<li> Login: Fixed an issue where sometimes a player&#8217;s name would not be correct in the character selection UI</li>
<li> Missions: fix for disappearing mission objectives</li>
<li> Missions: fix for players running out of available missions (you go to take a mission, and there are none available)</li>
<li> Missions: fixed missions sometimes appearing in water</li>
<li> Name Validation: improvements to catch more obscene names, and not prohibit valid names.</li>
<li> Special Edition Goggles: fixed a rare race/gender/customization combination that prevented goggles from working</li>
<li> Tutorial: fixed issue where players would sometimes not get starting equipment</li>
<li> UI: Fixed UI settings not saving sometimes.</li>
<li> Vendors: make refused vendor items not disappear</li>
<li> Visual: fixed some instances of floating creatures</li>
</ul>
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		<title>Update Notes: 30 June 03</title>
		<link>http://www.swgpatchnotes.com/update-notes-30-june-03</link>
		<comments>http://www.swgpatchnotes.com/update-notes-30-june-03#comments</comments>
		<pubDate>Tue, 28 Oct 2008 17:48:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pre-CU]]></category>
		<category><![CDATA[Publish 0]]></category>

		<guid isPermaLink="false">http://www.swgpatchnotes.com/?p=5</guid>
		<description><![CDATA[
 Improved client stability
 Improved client performance

]]></description>
			<content:encoded><![CDATA[<ul>
<li> Improved client stability</li>
<li> Improved client performance</li>
</ul>
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		<title>Update Notes: 1 July 03</title>
		<link>http://www.swgpatchnotes.com/update-notes-1-july-03</link>
		<comments>http://www.swgpatchnotes.com/update-notes-1-july-03#comments</comments>
		<pubDate>Tue, 28 Oct 2008 17:48:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pre-CU]]></category>
		<category><![CDATA[Publish 0]]></category>

		<guid isPermaLink="false">http://www.swgpatchnotes.com/?p=7</guid>
		<description><![CDATA[
 Fix for sometimes not getting XP/Loot from creatures
 Fixed vendor completed sales dissapearing and assertion when negotiating bugs
 Upped group combat experience
 Survey mission fixes
 Berserk1 damage lowered
 Fixed inability to abort some destroy missions
 Many fixes to the Rebel Hideout and Jabba&#8217;s Palace Quests
 Shader fix for cantina wall trim missing from debug [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li> Fix for sometimes not getting XP/Loot from creatures</li>
<li> Fixed vendor completed sales dissapearing and assertion when negotiating bugs</li>
<li> Upped group combat experience</li>
<li> Survey mission fixes</li>
<li> Berserk1 damage lowered</li>
<li> Fixed inability to abort some destroy missions</li>
<li> Many fixes to the Rebel Hideout and Jabba&#8217;s Palace Quests</li>
<li> Shader fix for cantina wall trim missing from debug DirectX clients</li>
<li> Improved spawning locations for many NPCs (so fewer of them will be in walls)</li>
<li> If you were in a building when you died, and you left a corpse, and then that building was deleted, your corpse would be gone. We now put that corpse on the terrain of where the building was.</li>
<li> Fix for bluff-loop when creatures attempt to bluff someone away from their lair</li>
<li> Client now informs user if they don&#8217;t meet the minimum specs (256 MB of ram) and exits</li>
<li> Fixed some xp distribution bugs</li>
<li> Improved client stability</li>
</ul>
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		<title>Update Notes: 2 July 03</title>
		<link>http://www.swgpatchnotes.com/update-notes-2-july-03</link>
		<comments>http://www.swgpatchnotes.com/update-notes-2-july-03#comments</comments>
		<pubDate>Tue, 28 Oct 2008 17:49:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pre-CU]]></category>
		<category><![CDATA[Publish 0]]></category>

		<guid isPermaLink="false">http://www.swgpatchnotes.com/?p=9</guid>
		<description><![CDATA[
 Mobs should be dying correctly and creature handlers should get xp.
 NPCs should not be spawning inside walls/buildings.
 Jabba&#8217;s theme park problem resolved.
 Fix for players that are stuck in the &#8220;login&#8221; state.
 Should no longer be able to place personal harvesters atop one another.

VAT to be Charged for the European Union To comply [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li> Mobs should be dying correctly and creature handlers should get xp.</li>
<li> NPCs should not be spawning inside walls/buildings.</li>
<li> Jabba&#8217;s theme park problem resolved.</li>
<li> Fix for players that are stuck in the &#8220;login&#8221; state.</li>
<li> Should no longer be able to place personal harvesters atop one another.</li>
</ul>
<p><strong>VAT to be Charged for the European Union</strong> To comply with changes in the law in the European Union, Sony Online Entertainment game Subscribers who are residents of EU countries will be charged VAT equal to 17.5% of the subscription fees. These changes require that digital services be taxed at the point of consumption , i.e. in your country of residence. The countries currently covered by this policy are Austria, Belgium, Denmark, Finland, France, Germany, Greece, Ireland, Italy, Luxembourg, The Netherlands, Portugal, Spain, Sweden, and United Kingdom.</p>
<p><strong>Special Note:</strong> If you experience a client crash, we recommend you click on the Options button on the Launchpad to submit your crash log to us so that we may attempt to debug your issue. In the future, you will be prompted automatically when you launch the client. This process is and will remain optional, but is highly recommended as it significantly helps us increase the game&#8217;s stability.</p>
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		<title>Update Notes: 3 July 03</title>
		<link>http://www.swgpatchnotes.com/update-notes-3-july-03</link>
		<comments>http://www.swgpatchnotes.com/update-notes-3-july-03#comments</comments>
		<pubDate>Tue, 28 Oct 2008 17:49:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pre-CU]]></category>
		<category><![CDATA[Publish 0]]></category>

		<guid isPermaLink="false">http://www.swgpatchnotes.com/?p=11</guid>
		<description><![CDATA[
 The Xp problem gating doctors and combat medics from advancing has been resolved.
 Merchants should now accrue XP faster.
 You should now be able to stand up when in the water
 The range for /corpse has been increased.
 Lots of fixes for the Imperial theme park.
 Improved AI in dungeons.
 Faction pets will now [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li> The Xp problem gating doctors and combat medics from advancing has been resolved.</li>
<li> Merchants should now accrue XP faster.</li>
<li> You should now be able to stand up when in the water</li>
<li> The range for /corpse has been increased.</li>
<li> Lots of fixes for the Imperial theme park.</li>
<li> Improved AI in dungeons.</li>
<li> Faction pets will now destroy themselves (and the pet control device) when they die</li>
<li> Faction pets now take 60 seconds to store</li>
<li> Faction pets can no longer be stored if they are in combat or if their master is in combat</li>
<li> We have made some fixes that should help the &#8220;disappearing house&#8221; problem.</li>
</ul>
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