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by admin on Jul.30, 2003, under Pre-CU, Publish 0
NOTE: We have disabled insurance costs. Thanks for your patience with us here.
Now limit user to having 3 open customer service tickets at one time, this should allow us to assist a great range of customers at a higher pace. Feel free to submit more tickets as your top issues get resolved.
Fixed movement rate of ‘cat’ type creatures like the Jax. Poor guy was running too slowly and being picked off like dogs.
Fixed bug where house terminals would not always show up.
Droid Modules now work again.
Endor, Yavin 4 and Dathomir are no build zones for everything except installations and camps. As designed, you will not be able to place houses on these planets. If you have a house, we recommend you pack it up and move before the Empire becomes aware of it.
Fixed bug where characters would warp to coordinate 0,0.
Resolved Changed /painicShot such that it can?t be executed over and over with little cost.
Relaxed limits on creating characters during heavy server load
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by admin on Aug.01, 2003, under Pre-CU, Publish 0
Fixed a problem where the player’s inventory was not displaying volume correctly.
Added a system message when a mission waypoint moves and an explanation why it moves
Fixed a problem which would cause people who had logged out to appear linkdead and still in the game for hours
Fixed a bug where you could kill someone else’s vendor
Improved server stability
Improved server performance
Worn equipped items will no longer shows all their contents as being equipped
Fixed a problem where an inventory window would always come up tiny.
Fixed a problem where you would trade with another player, then that other player would immediately delete their character, and you would lose the items you had traded for.
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by admin on Aug.02, 2003, under Pre-CU, Publish 0
Fixed a problem where crafting components (especially DNA for bioengineers) could get duplicated by walking across server boundaries
Fixed a significant problem which could cause one gameserver to get extremely slow – had to do with a player who is followed by a pet into their house when their house is on a server boundary. Happened rarely, but when it did happen, the server would be slow until it was bounced (frequently hours). We believe this is fixed.
Fixed a problem where, when doing missions for the Rebel or Hutt Themepark, you’d be told your mission reward was placed in your inventory – but you were told this on missions where the only reward was faction and credits, misleading you into thinking you were supposed to get an object. This message has been fixed.
Fixed a problem where some static spawns respawned much too quickly (making for people camping there and killing the thing in question over and over).
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by admin on Aug.05, 2003, under Pre-CU, Publish 0
- We have reduced the number of tickets customers can submit from 3 to 1. When a CSR takes a ticket to assist a customer, all of that customers concerns are resolved, not just the one on the ticket. If you have another issue come up when you have an outstanding ticket, add that information to your existing ticket. The CSR will help solve all outstanding issues when they talk to you.
- Fixed the missing elevator button/guild management terminal/house management terminals. Really this time!
- Fixed an exploit where a harvester could be turned off or on by someone who wasn’t its owner.
- Fixed an exploit where you could sometimes attack a lair and not be attacked in return.
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by admin on Aug.06, 2003, under Pre-CU, Publish 0
- Fixed an item that couldn’t be targeted once it was dropped in a house
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