Star Wars Galaxies Patch Notes
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Publish 10

Publish 10 Notes for 31 August 04

by admin on Oct.28, 2008, under Pre-CU, Publish 10

Jedi Revamp Part 2, “The Jedi Trials”

There has been a great disturbance in the Force…as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.

Bazaar/Vendor Changes

Vendor item limits will now be based on player skill. (Players over the limit will not be able to add new items for sale on vendors. If a player is over his or her vendor limit they will not be allowed to place any items up for sale. He or she will get a message indicating why he couldn’t place an item for sale. However, the vendors will continue to function normally with their current inventory).

  • Artisan Business III: Grant 1 vendor that will hold a total of 100 items
  • Artisan Business IV: Grant an additional vendor and a total item limit increase of +150
  • Merchant Novice: Grant an additional vendor and a total item limit increase of +500
  • Merchant Efficiency III: Grant a total item limit increase of +100
  • Merchant Efficiency IV: Grant an additional vendor and a total item limit increase of +150
  • Merchant Management I: Grant an additional vendor and a total item limit increase of +500
  • Merchant Management II: Grant an additional vendor and a total item limit increase of +500
  • Merchant Management III: Grant two additional vendors and a total item limit increase of +500
  • Merchant Management IV: Grant two additional vendors and a total item limit increase of +500
  • Merchant Master: Grant two additional vendors and a total item limit increase of +1000

Some examples of different Merchant Templates might be: At Merchant Novice the player would be allowed 3 vendors and 750 total items divided between those 3 as he or she chooses. If the player wants to go to Efficiency IV without any Management, he could have 4 vendors with 1000 total items. At Management IV without any Efficiency the limit is 9 vendors and 2750 items. At Master Merchant, it’s 12 vendors and 4000 total items.

Additional Merchant/Vendor changes

  • Vendors that are empty will no longer be visible on the overhead map (Ctrl-V).
  • Vendors that have been left empty or abandoned (untouched) for two weeks will be deleted (owner will receive a warning message prior to deletion).
  • Email notifications have been added to advise vendor owners of the status of their vendor.
  • Fixed a bug that caused items to sometimes vanish from vendors.
  • Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors).

GUI Enhancements

Several enhancements have been made to the user interface. Some of the highlights are: Players can now put Vehicle objects on the toolbar to call/store vehicles. Radar now has “consider mode” which shows con rating of NPC’s and creatures, clicking on a mission icon in the datapad will display a small summary of the mission without having to open another window, an option was added in the chat options menu to filter out chat from /afk players. For all those fans asking for it, we have added an option under “Miscellaneous” menu to disable the camera shake!

Crafting Inventory Control

A new feature has been added to the options window to help organize and reference resources. Open up your options menu by pressing Ctrl-O and then the Interface button. Scroll to the bottom of the window and you will find a list of crafting values. By checking the corresponding box, your inventory will now display the number of your choice on your resources.

Update Notes List Items

Client Stability Enhancements

  • Fixed a problem where experience points (XP) would not show up until you logged out and back into the game
  • Fixed one of the most common client crashes.
  • Resolved an issue where non-anonymous crash reporting wouldn’t include the user’s information if they crashed very early in the loading process.

Commands

  • Changed the /unstick command so that you can only have one pending unstuck command in the cue at a time. Furthermore, if you move, the previous unstuck command you have pending will be cancelled.
  • A /findFriend command has been added. /findFriend will only work when the player you are trying to find has you on their friend’s list. It will create or update a ‘friend’ waypoint to a friend’s current location

Datapad

  • When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window.

Dungeons / POI’s: Death Watch Bunker

  • The Death Watch Bunker Overlord will properly drop the jetpack stabilizer when he is defeated.
  • Increased duration of the timer during the crafting process.

Grouping

  • Fixed a problem with the group user interface (UI) not correctly displaying a group member name under certain situations.

GUI / Keyboard

  • Added option under “Miscellaneous” menu to disable the camera shake (In-Game, press CTRL-O and press the “Misc” button)
  • Crafting user interface (UI) now has additional information about resources. This new feature has been added to the options window to help organize and reference resources. Open up your options menu by pressing Ctrl-O and then the Interface button. Scroll to the bottom of the window and you will find a list of crafting values. By checking the corresponding box, your inventory will now display the number of your choice on your resources.
  • Radar now has “consider mode” which shows con rating of NPC’s and Creatures (Mobiles)
  • When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window
  • Fix problem with the GUI not updating XP totals when XP is gained or lost
  • Fixed a problem where some of the UI menus, like the cloning screen, would auto select a blank line.
  • Fixed the spurious con(sider) mod radar circles on vehicles/corpses
  • The Planetary map now always correctly displays POI list.

GCW

  • Fixed an issue where a player might get stuck going covert via faction recruiter. Speaking with the faction recruiter will now correct any such situation, should it occur.

Holocron / Knowledge Base

  • Added Holocron entries for Force-sensitive skills.

Inventory

  • Encumbrance for inventory has been added. If a player’s inventory is overfull/overloaded by means of loot, quest rewards, etc, the player will no longer be able to move. If this occurs, a player will have to choose and delete an item from inventory before being able to move again. When you are overloaded by +1 items, your inventory icon begins to blink (like when you have email messages). When you are overloaded by +2 items, you get a big red message in the middle of your screen that never goes away that says “Inventory Overloaded  You can not move.”

Profession: Jedi

  • There has been a great disturbance in the Force…as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.
  • Removed the restrictions on Jedi placing structures.
  • Removed Bleeds from Saberthrow1 and Saberthrow3
  • Players are now disallowed from teaching Force sensitive skills.
  • The XP monitor box no longer shows Jedi skills.
  • Significantly reduce offensive output when using ForceRun2 and ForceRun3
  • Fixed a Jedi Meditation exploit
  • Significantly increased the amount of FRS experience given when a Jedi kills another opposing Jedi
  • Non-Jedi characters will no longer give FRS experience when killed by FRS Ranked Jedi

Professions: Merchant Vendor item limits will now be based on player skill. (Players over the limit will not be able to add new items for sale on vendors. If a player is over his or her vendor limit they will not be allowed to place any items up for sale. He or she will get a message indicating why he couldn’t place an item for sale. However, the vendors will continue to function normally with their current inventory).

Artisan Business III: Grant 1 vendor that will hold a total of 100 items Artisan Business IV: Grant an additional vendor and a total item limit increase of +150 Merchant Novice: Grant an additional vendor and a total item limit increase of +500 Merchant Efficiency III: Grant a total item limit increase of +100 Merchant Efficiency IV: Grant an additional vendor and a total item limit increase of +150 Merchant Management I: Grant an additional vendor and a total item limit increase of +500 Merchant Management II: Grant an additional vendor and a total item limit increase of +500 Merchant Management III: Grant two additional vendors and a total item limit increase of +500 Merchant Management IV: Grant two additional vendors and a total item limit increase of +500 Merchant Master: Grant two additional vendors and a total item limit increase of +1000

  • Vendors that are empty will no longer be visible on the overhead map (Ctrl-V).
  • Vendors that have been left empty or abandoned (untouched) for two weeks will be deleted (owner will receive a warning message prior to deletion).
  • Email notifications have been added to advise vendor owners of the status of their vendor.
  • Fixed a bug that caused items to sometimes vanish from vendors.
  • Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors).

Professions: Armorsmith

  • Ubese Shirt and Bandolier will now have hit points. Previously they were always crafted with 0 hit points. Now when crafted they always have more than 0 hit points.

Theme Parks / Missions / Quests

  • Made some changes to the Mark of Intellect event spawn controller. The Mark of Intellect event should now spawn more reliably and give better feedback if spawning fails.

Vehicle / Mount

  • Fixed a problem where a player would warp when dismounting a vehicle/mount.
  • Fixed a problem where vehicle would store too quickly or at the wrong time.
  • Fixed a bug where vehicles were sometimes unable to be called.

World

  • Added cleanup for old NPC’s in cities. They will de-spawn after 5 minutes of inactivity
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Update Notes: 2 September 04

by admin on Oct.28, 2008, under Pre-CU, Publish 10

  • Improved server stability.

GUI

  • Corrected a problem that prevented some player’s badges from appearing on the badge list.

Profession: Jedi

  • Using /checkForceStatus with an existing Jedi will now report the inner glow.
  • Fixes for Jedi’s not tefing when transferring force/healing

FS Quest

  • Should now be able to power down the phase 3 shield generator when in a group
  • Fixed a typo in Sarguillo’s patrol quest dialogue.
  • The radiation sensor should no longer stop updating.
  • Corrected some typos in the Padawan trials.
  • Whip should no longer give new waypoint if you already have one

Professions: Merchant

  • Fixed problem with registered vendors and some cities not showing up on the planetary map.
  • Items should now stay in the stockroom for 30 days.
  • When storing backpacks on vendors, the items inside the backpack will count as one item, but the backpack itself will NOT be counted against the item limit. An empty backpack will count as 1 item.
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Update Notes: 10 September 04

by admin on Oct.28, 2008, under Pre-CU, Publish 10

  • Resources: Fixed a problem where resources spontaneously transformed into different resources.
  • Talus: The creature spawning rate on Talus should be back to normal.
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    Update Notes: 15 September 04

    by admin on Oct.28, 2008, under Pre-CU, Publish 10.2

    (Publish 10.2)

    • Email: Emails are now limited to 4000 characters.
    • Misc: Weapon and armor equipping should now be visible in the command queue
    • Vehicles and Droids: Increasing customization lifespan for vehicles and droids to 200 calls
    • Vehicles: Customization fade-away for vehicles will now work like droids (fade to white)
    • Vendors: Fixed a problem where some players were not able to create or initialize the correct number of vendors.
    • Hero of Tatooine: Players who completed all four parts but were unable to get the final badge and reward should be able to get them now.
    • Commodities Market: Added time remaining field for available items on the Bazaar
    • Commodities Market: Added time remaining field a players own items that are for sale on a vendor.
    • FS Quests: Padawan trials – Fixed Pannaqa not giving trial task if player restarts or fails.
    • FS Quests: Padawan trials – Fixed trial target automatically attacking if player has lost enough faction standing in that NPCs faction.
    • FS Quests: Padawan trials – Fixed being able to speak with vanquished trial targets.
    • FS Quests: Updated Whip so that he knows you gave him a crate and didn’t actually lose a crate.
    • FS Quests: Fixed dialog with the planter NPC in the village (typos)
    • FS Quests: Phase 3 combat – Both parties now get reward in team complete.
    • FS Quests: Phase 3 combat – Added system message to indicate that group mate has completed the “kill 5 enemies” step.
    • Theme park: Updated Nym’s conversation. If the player has the items he’ll delete them, and if not he doesn’t care.
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    Update Notes: 21 September 04

    by admin on Oct.28, 2008, under Pre-CU, Publish 10.3

    (Publish 10.3)

    • Bounty Hunter Payouts Have Been Adjusted Based on the Level of the Jedi
    • Non-Force ranked Jedi will always be worth at least 25k credits.
    • Force Ranked Jedi will always be worth at least 50k credits

    Profession: Bounty Hunter

    • The XP reward has been increased for player Jedi bounty missions.

    Profession: Jedi

    • All bounty TEFs should now be cleared correctly upon death from a bounty hunter.
    • Jedi should now be able to completely clear their visibility after 3 weeks if they don’t do anything else to increase it during this time. Visibility is gained when drawing your lightsaber or using force powers for each NPC or non allied PC within range.
    • A Jedi must perform a death blow against a bounty hunter to cause the hunter’s mission to fail, instead of just incapacitating them.

    Furniture

    • All armoires, bookcases, cabinets, and chests can now all hold items.

    Vendors

    • Empty Vendors – A vendor is considered empty if it has no items for sale. Empty vendors may not be registered on the planetary map. If a registered vendor becomes empty, he will be removed from the planetary map. If a vendor remains empty for 14 days, the owner will be sent an email warning that the vendor will soon be deleted. If that vendor remains empty for an additional 14 days, the vendor will be deleted. Any items in the vendor’s Stock Room and any items offered to that vendor will be deleted with the vendor.
    • Unused Vendors – Vendors who go too long without being used will get deleted from the game. The only events that constitute use are placing a new item for sale on the vendor, or a customer buying an item from the vendor. Checking a vendor’s status, paying maintenance, withdrawing sales, having offers placed, or accepting offers are all events that do not reset the Last Used timer. If a vendor goes 14 days without having a new item placed for sale, or an item purchased, then the vendor gets flagged as Unused. If a vendor remains Unused for a 14 days, it becomes in danger of getting deleted. When this happens, the player will be sent an email warning. If the vendor continues to be unused for an additional 14 days, the vendor gets deleted. Any items for sale on the vendor, items in the Stock Room, and offers to that vendor will be deleted with the vendor.
    • Fixed some cases where the number of vendors was being set incorrectly on players.

    Force Sensitive

    • Added a check on login to restore the force sensitive title skill to a player that is eligible to enter Aurilia.

    FS Quests

    • Updated the code in the medic quest puzzle for phase 1 to fix an unlocking problem
    • Completing the extra patrols in FS Quest Combat 1 should now give the reward item even if you have a full inventory.
    • Tweaked the messaging of the shield destruction in the FS counterstrike quest in order to make it clearer.
    • Crafting Phase 1 Quest: You may only calibrate components that you craft.

    Nym’s Themepark

    • Jinkins and Kole should no longer require players to drop items on them; instead they can just talk to the NPC

    Misc

    • You can no longer revoke the force sensitive title skill as a non-Jedi. (Jedi’s already could not revoke this).
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    Update Notes: 29 September 04

    by admin on Oct.28, 2008, under Pre-CU, Publish 10.3

    FS Quests

    • The crate of supplies Whip sends you to find will be automatically placed in your inventory when you arrive at the crashed transport (resolves certain issues with crate not spawning, spawning in tree, underwater, under a house, etc.) If you cannot find the transport crash site, you can return to Whip and request a new site to search for.

    Vendors

    • The timer for Unused vendors becoming in danger of getting deleted was changed from 14 days to 100 days. The timers on Empty vendors were unchanged. Empty vendors still become in danger of deletion after 14 days, and then get deleted if they remain empty for an additional 14 days. This means that the code for Unused vendors is likely to never get called. An Unused vendor will end up Empty and later get deleted before the 100 day timer can kick in.
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    Update Notes: 30 September 04

    by admin on Oct.28, 2008, under Pre-CU, Publish 10.3

    • Jedi Visibility is now cleared upon completion of a successful bounty hunter mission against the Jedi. This fixes an issue where bounty TEFs were not clearing. All bounty TEFs will now be cleared correctly upon death from a bounty hunter.

    Force Sensitivity

    • Fixes players who have completed the FS village phase 2 crafting quest who did not get their skills opened.
    • Fixes players who failed the FS village phase 2 crafting quest by going to another planet and receiving a “Failed Mission” message upon leaving the planet. All players doing this quest should no longer receive a “failed mission” message.
    • Power up reward from the village Search and Destroy missions can no longer be used on lightsabers.

    Padawan Trials

    • Fix for players who fail or quit the Padawan trials, and then when they start again cannot tune a light crystal. This also allows players currently in this state to use a Force shrine and it will automatically fix the problem for them.
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    Update Notes: 2 October 04

    by admin on Oct.28, 2008, under Pre-CU, Publish 10.4

    (Publish 10.4)

    • Disturbance in the Force

    There has been a great disturbance in the force. An unknown power has surged through the galaxy in defense of the Jedi. The Empire’s database of known Jedi has been inexplicably purged. All Bounty Terminals have gone blank. In response, the Empire has renewed all of its Bounty Hunter terminal contracts.

    Given recent changes to Jedi, as a one time event:

    • Jedi Visibility has been reset to zero.
    • Jedi players with experience below (-1 Million) has been raised to (-1 Million)

    Information:

    • Jedi players will gain visibility if the following actions are performed while players or NPCs are near:
      • Equipping a lightsaber.
      • Engaging in combat with a lightsaber.
      • Using a force power.

    Information:

    • Jedi visibility is reset to zero only when a bounty hunter that has a mission on a Jedi kills that Jedi. Visibility is not reset by random Jedi death.
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