Star Wars Galaxies Patch Notes
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Publish 11

Publish 11 Notes for 21 October 04

by admin on Oct.28, 2008, under Pre-CU, Publish 11

Jump to Lightspeed Part 1

This is the first part of Publish 11: Jump to Lightspeed. Next week on October 27th, the second part of Publish 11 will be updated to the live service and anyone who has the Jump to Lightspeed expansion will be enabled for JtL. Purchase your copy today!

Entertainer Quests

Entertainer quests have been added to all of the theaters in planetary cities. Entertainers, Dancers and Musicians can all participate in this quest by visiting the theaters and speaking with the theater manager NPC. By speaking with this NPC, Entertainers, Dancers and Musicians can sign up for an audition. Once players have passed the audition, the theater manager will extend an offer for a performance series. The performance series consists of three shows and three promotional campaigns.
When the time comes for a show to begin, audience members will enter the theater. The performing player will have an opportunity to speak to the audience to try and determine what type of music, dance, or flourishes they like, and what they dislike. When the show starts, the player will receive feedback indicating the audience reaction to the performance. Once players complete the all three shows to the satisfaction of the audience, the theater manager will reward them with a new song or dance (rewards are given for Musicians and Dancers. Entertainers may participate and earn the reward, but they will not be able to use it until they become Musicians or Dancers.)

Update List

  • Avatar Many new emotes are now available for all players

Bazaar / Vendor

  • Fixed item ghosting issues on Bloodfin and Kauri

Droids

  • Droids will remain the color you paint them for a very long time.

NPC’s

  • NPC’s will use chat moods and the appropriate chat bubble type. Many NPC’s have been added in and around Starports, with things to say about Pilots and Shipwrights.

Profession: Architect

  • Pre-JTL Architect schematics: Space crafting station

Profession: Armorsmith

  • Ithorian and Sullustan armor is now available

Profession: Artisan

  • Pre-JTL Artisan schematics: Space crafting tool

Profession: Droid Engineer

  • Pre-JTL Droid Engineer schematics: Space crafting station module

Profession: Tailor

  • Ithorian and Sullustan wearables are now available

World

  • Fixed a problem with POI spawns only spawning once per day
  • Pilot, Pilot Recruiter and Shipwright NPC’s are placed throughout the world. They will only respond if you are JtL enabled.

Vehicles

  • Vehicles will remain the color you paint them for a very long time.

Warren

  • Fixed Mirla and The Guard not spawning in the Warren

Profession: Architect

  • Pre-JTL Architect schematics: Space crafting station
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Publish 11 Notes for 26 October 04

by admin on Oct.28, 2008, under Pre-CU, Publish 11

Jump to Lightspeed Expansion Publish Part 2

Jump to Lightspeed Part 2 This is the second part of Publish 11: Jump to Lightspeed. Today’s publish includes the last files need to enable Jump to Lightspeed.

To Log in to Jump to Lightspeed

  • Patch the ground game as normal
  • Register your JTL key on the registration page
  • Please exit and restart the launchpad after JTL registration.

This will complete the patch process for JTL

To Activate your Pre-Order Flash Speeder:

  • You must enter both your Pre-Order key and your retail key to claim your reward (2 keys total)
  • If you have not entered your beta key, then you can enter your Pre-Order key in either of these locations:
  • [Location 1]
  • [Location 2]

Then on the left hand side of the Launchpad, just underneath the “chat” button, you will see a “Register Expansion” button. Click that button to start the registration process. Enter your JtL retail key as prompted and when you are completed, your account will be JtL Enabled and your Flash Speeder deed will be in your inventory.

To Claim your Sorosuub 3000 Veteran reward: To claim your Party Barge, your account must be “JtL Enabled”. Once your account is flagged for JtL, simply log into the game and a dialogue box will open up and prompt you through claiming your reward. (To claim the SoroSuub yacht requires that you have had 180 days of uninterrupted account membership.)

Shared Assets

Please be aware that there are many “shared images” in the JtL Expansion such as ship components and other items which have a “default appearance”. If you do not purchase and enable JtL, you will only see the “Default Appearance” of these items and not the item itself. Players who have JtL and players who do not have JtL may see different appearances of some in-game items in this case.

Graphics Options

There are new graphics options with JtL that are automatically enabled for all players. One thing players can do to improve their game performance is to check their graphics settings. Press CTRL-O in game and open up your options window. Click the “Graphics” button and turn features on or off to suit your needs.

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Update Notes: 27 October 04

by admin on Oct.28, 2008, under Pre-CU, Publish 11

Version 103682.103769

New Player

  • Fix some cases where you could end up outside the newbie tutorial or get outside of a multiplayer ship in space.

Art

  • Added facial animations for Sullustans and Ithorians

SpaceUI

  • Crosshair should not snap to the ship.
  • The weapon group “flyout” should show current weapon group selected.
  • Fixed an issue on your radar: capital ships and space stations would draw behind all blips. Once the group UI would be deactivated, it would never reappear.
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Update Notes: 28 October 04

by admin on Oct.28, 2008, under Pre-CU, Publish 11

Version 103781.103816

Joystick

  • Add external option to disable force feedback in game
  • Fix force feedback on joysticks other than the first
  • Fix joystick selection to work for joysticks other than the first Improve client stability

UI

  • Fixed /attack and /stand no longer appearing in the combat queue.

Missions

  • Moved Tatooine Imperial tier 1 duty missions to safer locations.
  • The Tier 2 Bwing should only be a boss mob for the Corellia Imperial tier 1 destroy duty

Loot

  • Fixed an issue with loot drop rates

Player Associations

  • PA halls will now consume only 7 lots instead of 9. If your PA halls are existing, then this change will take effect after you pay maintenance
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Update Notes: 29 October 04

by admin on Oct.28, 2008, under Pre-CU, Publish 11

Version 103880.103882

SpaceUI

  • Fixed zone map reset button to actually focus on the player’s ship

Ships

  • Right clicking on a mission critical ship in the zone map and selecting “auto-pilot to” will now take you to it’s current location instead of it’s spawn location
  • When flying a ship, if you have no target and get hit by a missile, you will now automatically target the ship that launched the missile.

Graphics

  • Fixed a particle object leak that would cap out the number of particles show on screen. This would keep bolts and other effects from being rendered.
  • Priority system changes for effects to help keep blaster bolts from disappearing
  • Fixed weird black shader on on YT-1300

Player Associations

  • Redeeding old (9-lot) guildhalls will give you back 9 lots, instead of just giving 7 (However, you can still recover the 2-lots by paying any amount of maintenance on the hall – no need to redeed it just to convert it to a 7-lot hall).
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Update Notes: 1 November 04

by admin on Oct.28, 2008, under Pre-CU, Publish 11

Version 103987.104155

Performance

  • Improved client performance
  • Fix for when launchpad starts it goes into a full scan — launchpad should start as normal now
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Update Notes: 2 November 04

by admin on Oct.28, 2008, under Pre-CU, Publish 11

Version 103987.104155

  • Fixed a problem where an Overt player flying a player ship would land at a star port and remain unprotected (and attackable). The 30 second safety delay has been restored.
  • Sorosuub Yachts now have the ability to be repaired in the event they take damage from the escape pod.
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Update Notes: 4 November 04

by admin on Oct.28, 2008, under Pre-CU, Publish 11

Version 104456.104574

Major Features

GCW

  • Added the Imperial Hat to the Imperial faction perk list. Note that this is wearable only on Human and Zabrak males.
  • Added explosion effects to factional HQ destructions

Pets

  • Fixed pets failure to respond to commands prefixed with the name of the pet. Previously in order to respond to “bob follow”, the pet had to be taught “bob follow”. Now a pet named “bob” can be trained to follow when he hears “follow”, and then he will obey either “bob follow” or “follow”.

Travel / Waypoints

  • Removed the movement restrictions on attempting to board a shuttle. This should help to prevent getting “You cannot do that in your current state..” messages.
  • Active waypoints can now be seen by all members of a group.

Update Notes List Items

Audio

  • Improved combat music logic.
  • Combat music now stops immediately when dying, escape podding, hyperspacing from a combat situation, if you are no longer in a combat situation.

Avatar

  • Fixed problems with Sullustan facial animations causing eyelid twitching and clipping

Bazaar / Vendor

  • You can no longer drop vendors in a ship that were created in your house on the ground.

Combat

  • Fixed a problem where an Overt player flying a player ship would land at a star port and remain unprotected (and attackable). The 30 second safety delay has been restored

Crafting

  • Fixed invisible factory crates for Armor Reinforcement Panel Mk2 items
  • All ground palettes are now available in space.
  • Greatly increased repair charges on ship repair kits
  • Added an “All purpose” ship repair kit for Master Artisans

GCW

  • Added explosion effects to factional HQ destructions
  • Added the Imperial Hat to the Imperial faction perk list. Note that this is wearable only on Human and Zabrak males.

NPC’s

  • Fixed some issues with the paths shown for JTL trainers
  • Fixed creatures appearing to teleport when walking into buildings sometimes.
  • CorSec pilots will now assist Civilians and Merchants in need.

Pets

  • Fixed pets failure to respond to commands prefixed with the name of the pet. Previously in order to respond to “bob follow”, the pet had to be taught “bob follow”. Now a pet named “bob” can be trained to follow when he hears “follow”, and then he will obey either “bob follow” or “follow”.

Spaceships

  • Fixed bad stats on the Cygnus HD-7 Starfighter Engine
  • Fixed bad certification levels on the Slayn Vortex series of starfighter reactors
  • Fixed a number of weapons not attaching properly to the TIE Aggressor
  • Sorosuub Yachts now have the ability to be repaired in the event they take damage from the escape pod
  • Fixed the Y-wing Longprobe PCD appearance to not look black anymore
  • Fix to Turret Targeting crash when destroying a ship
  • The YT1300 and the Ywing should no longer look black in the player’s PCD.
  • You can no longer get missile lock on a space station or capital ship “in general,” with no component targeted. You must target a specific component to get missile lock.
  • Xwing PCD appearance is now correct.

Space UI

  • Fixed a bug where choosing autopilot from the zone map on a waypoint would cause the user to auto pilot to 0, 0, 0
  • Fixed targeting the last ship that shot you (R in the default keymap).
  • Added Ctrl-J as a default key to open the quest journal when on the ground
  • Blips should now flash on the radar when the target damages your ship.
  • Mission critical ships are always visible on the radar.
  • Fixed a bug where you could target yourself and form a group of one
  • The space zone map icons now change colors when the player chooses a new palette

Theme Parks / Missions / Quests

  • Master-level mission rewards are now no-trade, and can only be equipped by players of the appropriate pilot profession.
  • For new pilots (still in tier1), the city at which the pilot trainer is located will be the first landing option from the appropriate space station, with the trainer-type listed in addition to the city name.
  • Changed the spawner for Rebel trainer Lady Viopa’s first mission, Steal Imperial Information. The ‘Lambda’ shuttle should now be easier to find
  • The Rebel delivery mission from Lok to Dathomir (Tatooine track tier 3) spawned waves a bit too close together. We spaced them out some more.
  • The Rebel Naboo Tier 1 trainer will now explain where you need to go for Tier 2, even if you are polite to him.
  • The final Tier 3 Rebel mission for the Vortex will no longer take place right next to a spawn of advanced Tier 4 Imperial fighters.
  • Fixed problem with master Rebels gaining master Privateer skill. Master Rebel skill will be granted to player and privateer skills will be revoked automatically.
  • Normalized credit reward payouts for destroying enemy starships: Increased low-end payouts (min and max), increased high-end minimums and decreased high-end maximums. This will make it possible for new players to earn enough credits in space to pay for maintenance, repairs and upgrades without “mission-grinding for credits” on the ground game.

Travel / Waypoints

  • Removed the movement restrictions on attempting to board a shuttle. This should help to prevent getting “You cannot do that in your current state..” messages.
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