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	<title>Star Wars Galaxies Patch Notes &#187; Publish 11</title>
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		<title>Publish 11 Notes for 21 October 04</title>
		<link>http://www.swgpatchnotes.com/publish-11-notes-for-21-october-04</link>
		<comments>http://www.swgpatchnotes.com/publish-11-notes-for-21-october-04#comments</comments>
		<pubDate>Tue, 28 Oct 2008 20:54:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pre-CU]]></category>
		<category><![CDATA[Publish 11]]></category>

		<guid isPermaLink="false">http://www.swgpatchnotes.com/?p=213</guid>
		<description><![CDATA[Jump to Lightspeed Part 1 
This is the first part of Publish 11: Jump to Lightspeed. Next week on October 27th, the second part of Publish 11 will be updated to the live service and anyone who has the Jump to Lightspeed expansion will be enabled for JtL. Purchase your copy today!

Entertainer Quests 
Entertainer quests [...]]]></description>
			<content:encoded><![CDATA[<h2><span class="mw-headline">Jump to Lightspeed Part 1 </span></h2>
<p>This is the first part of Publish 11: Jump to Lightspeed. Next week on October 27th, the second part of Publish 11 will be updated to the live service and anyone who has the Jump to Lightspeed expansion will be enabled for JtL. Purchase your copy today!</p>
<p><a name="Entertainer_Quests"></a></p>
<h2><span class="mw-headline">Entertainer Quests </span></h2>
<p>Entertainer quests have been added to all of the theaters in planetary cities. Entertainers, Dancers and Musicians can all participate in this quest by visiting the theaters and speaking with the theater manager NPC. By speaking with this NPC, Entertainers, Dancers and Musicians can sign up for an audition. Once players have passed the audition, the theater manager will extend an offer for a performance series. The performance series consists of three shows and three promotional campaigns.<br />
When the time comes for a show to begin, audience members will enter the theater. The performing player will have an opportunity to speak to the audience to try and determine what type of music, dance, or flourishes they like, and what they dislike. When the show starts, the player will receive feedback indicating the audience reaction to the performance. Once players complete the all three shows to the satisfaction of the audience, the theater manager will reward them with a new song or dance (rewards are given for Musicians and Dancers. Entertainers may participate and earn the reward, but they will not be able to use it until they become Musicians or Dancers.)</p>
<p><a name="Update_List"></a></p>
<h2><span class="mw-headline">Update List </span></h2>
<ul>
<li> Avatar Many new emotes are now available for all players</li>
</ul>
<p>Bazaar / Vendor</p>
<ul>
<li> Fixed item ghosting issues on Bloodfin and Kauri</li>
</ul>
<p>Droids</p>
<ul>
<li> Droids will remain the color you paint them for a very long time.</li>
</ul>
<p>NPC&#8217;s</p>
<ul>
<li> NPC&#8217;s will use chat moods and the appropriate chat bubble type. Many NPC&#8217;s have been added in and around Starports, with things to say about Pilots and Shipwrights.</li>
</ul>
<p>Profession: Architect</p>
<ul>
<li> Pre-JTL Architect schematics: Space crafting station</li>
</ul>
<p>Profession: Armorsmith</p>
<ul>
<li> Ithorian and Sullustan armor is now available</li>
</ul>
<p>Profession: Artisan</p>
<ul>
<li> Pre-JTL Artisan schematics: Space crafting tool</li>
</ul>
<p>Profession: Droid Engineer</p>
<ul>
<li> Pre-JTL Droid Engineer schematics: Space crafting station module</li>
</ul>
<p>Profession: Tailor</p>
<ul>
<li> Ithorian and Sullustan wearables are now available</li>
</ul>
<p>World</p>
<ul>
<li> Fixed a problem with POI spawns only spawning once per day</li>
<li> Pilot, Pilot Recruiter and Shipwright NPC&#8217;s are placed throughout the world. They will only respond if you are JtL enabled.</li>
</ul>
<p>Vehicles</p>
<ul>
<li> Vehicles will remain the color you paint them for a very long time.</li>
</ul>
<p>Warren</p>
<ul>
<li> Fixed Mirla and The Guard not spawning in the Warren</li>
</ul>
<p>Profession: Architect</p>
<ul>
<li> Pre-JTL Architect schematics: Space crafting station</li>
</ul>
]]></content:encoded>
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		<title>Publish 11 Notes for 26 October 04</title>
		<link>http://www.swgpatchnotes.com/publish-11-notes-for-26-october-04</link>
		<comments>http://www.swgpatchnotes.com/publish-11-notes-for-26-october-04#comments</comments>
		<pubDate>Tue, 28 Oct 2008 20:55:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pre-CU]]></category>
		<category><![CDATA[Publish 11]]></category>

		<guid isPermaLink="false">http://www.swgpatchnotes.com/?p=215</guid>
		<description><![CDATA[Jump to Lightspeed Expansion Publish Part 2 
Jump to Lightspeed Part 2 This is the second part of Publish 11: Jump to Lightspeed. Today&#8217;s publish includes the last files need to enable Jump to Lightspeed.
To Log in to Jump to Lightspeed

 Patch the ground game as normal
 Register your JTL key on the registration page
 [...]]]></description>
			<content:encoded><![CDATA[<h2><span class="mw-headline">Jump to Lightspeed Expansion Publish Part 2 </span></h2>
<p>Jump to Lightspeed Part 2 This is the second part of Publish 11: Jump to Lightspeed. Today&#8217;s publish includes the last files need to enable Jump to Lightspeed.</p>
<p>To Log in to Jump to Lightspeed</p>
<ul>
<li> Patch the ground game as normal</li>
<li> Register your JTL key on the registration page</li>
<li> Please exit and restart the launchpad after JTL registration.</li>
</ul>
<p>This will complete the patch process for JTL</p>
<p>To Activate your Pre-Order Flash Speeder:</p>
<ul>
<li>You must enter both your Pre-Order key and your retail key to claim your reward (2 keys total)</li>
<li>If you have not entered your beta key, then you can enter your Pre-Order key in either of these locations:</li>
</ul>
<ul>
<li>[Location 1]</li>
<li>[Location 2]</li>
</ul>
<p>Then on the left hand side of the Launchpad, just underneath the &#8220;chat&#8221; button, you will see a &#8220;Register Expansion&#8221; button. Click that button to start the registration process. Enter your JtL retail key as prompted and when you are completed, your account will be JtL Enabled and your Flash Speeder deed will be in your inventory.</p>
<p>To Claim your Sorosuub 3000 Veteran reward: To claim your Party Barge, your account must be &#8220;JtL Enabled&#8221;. Once your account is flagged for JtL, simply log into the game and a dialogue box will open up and prompt you through claiming your reward. (To claim the SoroSuub yacht requires that you have had 180 days of uninterrupted account membership.)</p>
<p><a name="Shared_Assets"></a></p>
<h2><span class="mw-headline">Shared Assets </span></h2>
<p>Please be aware that there are many &#8220;shared images&#8221; in the JtL Expansion such as ship components and other items which have a &#8220;default appearance&#8221;. If you do not purchase and enable JtL, you will only see the &#8220;Default Appearance&#8221; of these items and not the item itself. Players who have JtL and players who do not have JtL may see different appearances of some in-game items in this case.</p>
<p><a name="Graphics_Options"></a></p>
<h2><span class="mw-headline">Graphics Options </span></h2>
<p>There are new graphics options with JtL that are automatically enabled for all players. One thing players can do to improve their game performance is to check their graphics settings. Press CTRL-O in game and open up your options window. Click the &#8220;Graphics&#8221; button and turn features on or off to suit your needs.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Update Notes: 27 October 04</title>
		<link>http://www.swgpatchnotes.com/update-notes-27-october-04</link>
		<comments>http://www.swgpatchnotes.com/update-notes-27-october-04#comments</comments>
		<pubDate>Tue, 28 Oct 2008 20:55:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pre-CU]]></category>
		<category><![CDATA[Publish 11]]></category>

		<guid isPermaLink="false">http://www.swgpatchnotes.com/?p=217</guid>
		<description><![CDATA[Version 103682.103769
New Player

 Fix some cases where you could end up outside the newbie tutorial or get outside of a multiplayer ship in space.

Art

 Added facial animations for Sullustans and Ithorians

SpaceUI

 Crosshair should not snap to the ship.
 The weapon group &#8220;flyout&#8221; should show current weapon group selected.
 Fixed an issue on your radar: capital [...]]]></description>
			<content:encoded><![CDATA[<p><em>Version 103682.103769</em></p>
<p>New Player</p>
<ul>
<li> Fix some cases where you could end up outside the newbie tutorial or get outside of a multiplayer ship in space.</li>
</ul>
<p>Art</p>
<ul>
<li> Added facial animations for Sullustans and Ithorians</li>
</ul>
<p>SpaceUI</p>
<ul>
<li> Crosshair should not snap to the ship.</li>
<li> The weapon group &#8220;flyout&#8221; should show current weapon group selected.</li>
<li> Fixed an issue on your radar: capital ships and space stations would draw behind all blips. Once the group UI would be deactivated, it would never reappear.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Update Notes: 28 October 04</title>
		<link>http://www.swgpatchnotes.com/update-notes-28-october-04</link>
		<comments>http://www.swgpatchnotes.com/update-notes-28-october-04#comments</comments>
		<pubDate>Tue, 28 Oct 2008 20:56:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pre-CU]]></category>
		<category><![CDATA[Publish 11]]></category>

		<guid isPermaLink="false">http://www.swgpatchnotes.com/?p=219</guid>
		<description><![CDATA[Version 103781.103816
Joystick

 Add external option to disable force feedback in game
 Fix force feedback on joysticks other than the first
 Fix joystick selection to work for joysticks other than the first Improve client stability

UI

 Fixed /attack and /stand no longer appearing in the combat queue.

Missions

 Moved Tatooine Imperial tier 1 duty missions to safer locations.
 [...]]]></description>
			<content:encoded><![CDATA[<p><em>Version 103781.103816</em></p>
<p>Joystick</p>
<ul>
<li> Add external option to disable force feedback in game</li>
<li> Fix force feedback on joysticks other than the first</li>
<li> Fix joystick selection to work for joysticks other than the first Improve client stability</li>
</ul>
<p>UI</p>
<ul>
<li> Fixed /attack and /stand no longer appearing in the combat queue.</li>
</ul>
<p>Missions</p>
<ul>
<li> Moved Tatooine Imperial tier 1 duty missions to safer locations.</li>
<li> The Tier 2 Bwing should only be a boss mob for the Corellia Imperial tier 1 destroy duty</li>
</ul>
<p>Loot</p>
<ul>
<li> Fixed an issue with loot drop rates</li>
</ul>
<p>Player Associations</p>
<ul>
<li> PA halls will now consume only 7 lots instead of 9. If your PA halls are existing, then this change will take effect after you pay maintenance</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Update Notes: 29 October 04</title>
		<link>http://www.swgpatchnotes.com/update-notes-29-october-04</link>
		<comments>http://www.swgpatchnotes.com/update-notes-29-october-04#comments</comments>
		<pubDate>Tue, 28 Oct 2008 21:18:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pre-CU]]></category>
		<category><![CDATA[Publish 11]]></category>

		<guid isPermaLink="false">http://www.swgpatchnotes.com/?p=221</guid>
		<description><![CDATA[Version 103880.103882
SpaceUI

 Fixed zone map reset button to actually focus on the player&#8217;s ship

Ships

 Right clicking on a mission critical ship in the zone map and selecting &#8220;auto-pilot to&#8221; will now take you to it&#8217;s current location instead of it&#8217;s spawn location
 When flying a ship, if you have no target and get hit by [...]]]></description>
			<content:encoded><![CDATA[<p><em>Version 103880.103882</em></p>
<p>SpaceUI</p>
<ul>
<li> Fixed zone map reset button to actually focus on the player&#8217;s ship</li>
</ul>
<p>Ships</p>
<ul>
<li> Right clicking on a mission critical ship in the zone map and selecting &#8220;auto-pilot to&#8221; will now take you to it&#8217;s current location instead of it&#8217;s spawn location</li>
<li> When flying a ship, if you have no target and get hit by a missile, you will now automatically target the ship that launched the missile.</li>
</ul>
<p>Graphics</p>
<ul>
<li> Fixed a particle object leak that would cap out the number of particles show on screen. This would keep bolts and other effects from being rendered.</li>
<li> Priority system changes for effects to help keep blaster bolts from disappearing</li>
<li> Fixed weird black shader on on YT-1300</li>
</ul>
<p>Player Associations</p>
<ul>
<li> Redeeding old (9-lot) guildhalls will give you back 9 lots, instead of just giving 7 (However, you can still recover the 2-lots by paying any amount of maintenance on the hall &#8211; no need to redeed it just to convert it to a 7-lot hall).</li>
</ul>
]]></content:encoded>
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