Star Wars Galaxies Patch Notes
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Publish 11

Update Notes: 5 November 04

by admin on Oct.28, 2008, under Pre-CU, Publish 11

Version 104456.104574

Stability

  • Fixed a random client crash that was related to memory allocation.

Naboo Privateer

  • The freighter for Diness Imlers second mission is now attackable by RSF and CorSec pilots
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Update Notes: 10 November 04

by admin on Oct.28, 2008, under Pre-CU, Publish 11

Version 104456.104837

Space Missions

  • Tatooine Privateer: Shamdon Kree will now not tell you to speak with Talon Karrde until you complete her fourth mission.
  • Tatooine Privateer: Anyone who is stuck on Beissa’s first mission because the Valarian ships are invulnerable need to go back to Shamdon and complete her tasks.
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Update Notes: 12 November 04

by admin on Oct.28, 2008, under Pre-CU, Publish 11

Version 104456.104837

We have now changed Kessel’s rule set and removed it from being a full PVP zone. In order to PVP in Kessel you will have to visit a faction station in a near by zone and declare

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Update Notes: 16 November 04

by admin on Oct.28, 2008, under Pre-CU, Publish 11.2

Publish 11.2

Apprenticeship XP

  • Lowered to 300 necessary for all professions

FRS Tweaks/ Fixes

  • Reduced the FRS experience maintenance costs.
  • PvP kill lists which are used to track FRS experience now persist from session to session.
  • Increased the amount of FRS experience received from killing rival Enclave members as well as bounty hunters.
  • Added a no-confidence voting challenge terminal to the Light Jedi Enclave. This enables Jedi to petition for the removal of higher ranked members.

Note: As a result of these changes the FRS ranks will be reset (all Knights set to Rank 0), to allow the system to get repopulated under these new rules.

CS will not reimburse for this change so please do not email or place a petition regarding the FRS ranks being reset.

Chat

  • Spatial chat persists from ground to space — and back again

Fixes

We were made aware of some issues that give people an unfair advantage over others. If you run across an issue like this in game please help us out by reporting it with our bug tool.

These fixes include:

  • Fix a problem where a Jedi can log in and out quickly to drop off a tracking droid’s radar
  • Fixed a problem where Lightsabers could be overloaded
  • Fixed pet duping issue
  • We changed the way group payouts for missions are calculated. When a mission is generated, the reward payout per member is calculated based on the current size of the group. If the group shrinks in size or group members are too far away to receive payout, those that do get paid receive the original per member reward. For example, if 3 players take a mission that pays 12k credits, each player will receive a maximum of 4k credits when the mission is completed. They receive 0 if they are out of range, and less if more people are added to the group to complete the mission

Along with these Major Features and the above listed fixes we have changed the way City Voting is handled. Read on for more information.

City Voting Rules Update

The system for electing a new mayor has changed. Voting is now held every 3 weeks. City maintenance still occurs every week. A citizen who registers to run may now unregister from the vote terminal. The mayor may unregister as well. Changes to the voting roster are only allowed during the first two weeks of each election cycle. The citizen with the most votes wins the election.

You MUST explicitly cast a vote in order to be counted. Abstentions no longer count as votes for the incumbent.

Experience point grants for winning votes have been tripled. The incumbent mayor also receives a weekly 750 point experience bonus.

Update List

Below you will find other fixes and game play enhancements to make Star Wars Galaxies a better game.

GCW

  • Overt players are now only forced covert when cloning. Players are now invulnerable while loading from travel or logging in from being safely logged out
  • There is now a black-out period per-server during which factional base vulnerability cannot be reset that should typically conform to when the servers are down.
  • Stopping a factional base overload now requires a friendly player to start the base shutdown, remain at the terminal for 60 seconds, and then confirm their desire to shut the base down to avoid overload.

Profession: Droid Engineer

  • Increased droid battery duration by 4x

Profession: Image Designer

  • Cosmetic change timer has been changed from 2 minutes to 1 minute.
  • Body change timer has been changed from 5 minutes to 2 minutes.
  • Stat Migration timer has been changed from 10 minutes to 4 minutes
  • Master IDs can now make Body and Cosmetic changes to themselves outside of the ID salon without incurring a timer.

Combat

  • Fixed Wookiee Grenade Certification
  • Added /toggleCombatTaunts command

Travel

  • An option to land at the Imperial Outpost on Dantooine has been added to the Dantooine Station.
  • Fixed waypoints in Kessel and Deep Space to use the space waypoint art, not the Tatooine planet art.
  • The star ship travel terminal will now display your current planet as the default screen
  • Fixed a bug in star ship terminals where travel points were not being displayed when choosing to travel by ship from world to world.

Player

  • Players are now invulnerable while loading in space, unless they disconnected unsafely and were still in the game.

Player City Voting System Fixes / Changes

  • Voting will change to take place every 3 weeks. City maintenance will be unaffected.
  • Candidates, including the incumbent, will be able to opt out of the election at the city voting terminal. Everyone gets an email when this happens.
  • You may register to run in the race during the first 2 weeks of the election. Everyone gets an email when someone registers. In order to block email spam abuse, players will only be able to register/unregister once in a 24 hour period.
  • Votes that are not actively cast for a candidate will no longer be counted.
  • The mayor will be elected by the majority of voters who participate.
  • Politician XP for receiving votes will be tripled.
  • The sitting mayor will receive a weekly Politician XP bonus of 750 points. This will allow mayors to advance if their citizens are apathetic about voting.
  • A method for sending a city version update email to all city citizens will be added. This way each citizen will receive an in-game email detailing the new changes.

Bug Fixes

  • Players that are banned will no longer be able to take a shuttle to the city they are banned from.
  • Commands that allowed banned players to buy tickets and travel in cities they were banned from are now fixed.
  • Structures will no longer be transferable to players who are banned from the city.
  • Public structures containing vendors will be transferable without requiring the vendors be removed

Grouping

  • Fixed a bug where you could target yourself and form a group of one
  • Fixed problem where if you are in a group, you sometimes don’t receive your mission reward
  • The directional arrow now changes to a circle when the group member is on screen

Crafting

  • Increased crafted engine max speeds
  • Moved the All Purpose Ship Repair Kit to the space crafting tool so that it is now experimental
  • Removed conductivity requirement for the Max Speed stat on crafted engines
  • Reactors and armor no longer list an energy requirement of 0.

Profession: Pilot

  • Lowered space PVP damage by 25%
  • Add system messages when engaging/disengaging autopilot
  • /follow no longer causes your ship to roll level, because the ship you’re following may not be level.
  • Ship warping/rubberbanding should be reduced
  • Fixed a bug where controls could be left locked when hyperspacing to a point you were already at.
  • Player’s should hear the “qualify for skill” sound effect in space, even when zoomed out from cockpit.
  • Fixed incorrect destination list when traveling using a personal ship.
  • Hutt and Blacksun fighter helmets are now able to be worn by all playable species except Wookiees and Ithorians
  • Destroying a target solely with a bomberstrike should now give you credit for the target.
  • Removed autopilot engaged/disengaged system message spam that occurred when ship was trying to autolevel
  • Increased firing range for capital ships
  • Added starship repair kit to new player starting equipment
  • Extreme and Moderate rear shield reinforcement droid program triggering and functionality fixed.
  • Weapon tuning 3 and 4 droid program triggering fixed.
  • Fixed incorrect experimentable mass on the Spacebomb launchers

Joysticks

  • Fixed an inconsistency where moving the joystick would cancel autopilot-to-waypoint but not following

Profession: Shipwright

  • Increased possible max armor stats for Mark IV and V Durasteel Plating
  • Ship Components don’t display yaw, pitch, or roll acceleration values, since these are determined by the chassis, not the engine
  • Existing equipment factories that would not take shipwright schematics should now accept them
  • Moved missile and countermeasure launchers to separate categories in the crafting tool

New Player

  • Added notification when launching to tutorial zones vs. full zones

Ships

  • Increased the mass of some privateer ship chassis, the TIE Oppressor, and the KSE Firespray
  • Fixed a bug where large transport ships were not marked as being collidable.
  • You can now use “match speed” on enemy ships.
  • Slightly increased the XP reward for TIE Aggressors.

Space Loot

  • Crafted and looted droid interface stats are now tiered appropriately—low level crafted items have higher command speeds, and high level items have lower command speeds.
  • Increased level of loot drops for space
  • Increased odds of dropping tier-appropriate loot for space
  • Chassis Broker will now buy looted space components from any player

Stability

  • Improved client stability and performance.

Space Missions

  • Fixed Corellia (Talus) Imperial Trainer 2 refusing to speak to player about anything but training if the player had enough XP for a tier2 skill, but already had all 4 tier2 skills.
  • There will no longer be a Tier 5 Blacklight Wing Commander in Dantooine near the Rebel Tier 3 inspect mission of the Naboo track.
  • Fixed Rebel Master Jacket being wearable by Privateers only
  • It should now be easier to find the inspect target for the Naboo Rebel Tier 3 mission 2 “Inspect remaining Blacklight Pirates” mission. Check your quest journal when on this mission for more information on who to inspect.
  • The quest journal toolbar will now flash when you get assigned a Force Sensitive quest. (Previously it would only flash for space quests.)
  • Naboo – Privateer: Removed the tier 5 Ay’Nat Outlaw from the space battle in Cmnd. Dulios’s second mission.
  • Naboo – Privateer: Lowered the tier for the final target in Capt. Kaydine’s first mission.
  • Naboo – Privateer: Lowered tier values for the Ay’Nat Viggo
  • Naboo – Privateer: The Black Sun will now spawn properly at the end of Diness Imlers third mission.
  • Tatooine Privateer: Changed the final part of Beissa’s first mission.
  • Tatooine Privateer: Lowered tier values for the Valarian Replacements
  • Your missions will no longer activate while you are flying in a SoroSuub Yacht.
  • Certain types of deliver missions will now properly spawn enemies to intercept you

Avatar

  • Fixed bug where not all species were visible on the avatar creation screen

Space UI

  • The targeting status page now displays the distance to the object before the name of the object to help players see the distance to a targeted item if the name is too long.
  • The ship names that are displayed in the space group UI are no longer displayed in capital letters.
  • Fixed planet sizes on the galaxy maps for ground and space.
  • Space HUD deadzone is limited to >= 101 regardless of your mouse dead zone settings (improves virtual joystick)
  • The targeting status page now displays the distance to the object before the name of the object to help players see the distance to a targeted item if the name is too long.
  • Space HUD deadzone is limited to >= 101 regardless of your mouse dead zone settings (improves virtual joystick)

Theme Parks / Ground Missions / Quests

  • Fixed some Theme Park NPCs in the Emperor’s Retreat from being aggressive / attacking players on-sight, when they should have been calmly waiting to chat with the player.

UI

  • Fixed planet sizes on the galaxy maps for ground and space.
  • Fixed broken icons
  • Fixed a bug that caused ship vendors to not display on the planetary map.
  • The Toolbar is always visible.

ShipComponent UI

  • Prevent case where clicking the ammo item would unload the launcher
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Update Notes: 17 November 04

by admin on Oct.28, 2008, under Pre-CU, Publish 11.2

UI

  • Fixed HAM UI cropping
  • Fixed travel round trip checked by default

Combat

  • Fixed a problem with the Warcry delay
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Update Notes: 29 November 04

by admin on Oct.28, 2008, under Pre-CU, Publish 11.3

Publish 11.3

New Loot

Everybody loves loot! Star Wars Galaxies is enhancing the loot system to make it more fun and exciting. With this publish, players will find all sorts of new goodies. There are 17 new skill enhancement stims, new loot kits, and new ways to recycle old loot kits. All of those broken datapads, viewscreens and firework duds? Well now, you can combine them with loot that drops from all sorts of NPC’s to create new loot! You can Turn broken viewscreens into over 20 brand new paintings, turn broken datapads into working datapads, dud fireworks into working fireworks, corrupt datadisks into fixed datadisks that when combined with a working datadisk will a piece of flavor fiction and all sorts of new loot surprises (30 new craftables!). [Click here] to read more.

Space Missions

We have added over 30 new Space missions for Jump to Lightspeed users. This can be found throughout the various Space Stations.

Here are some some tips to getting started:

Corellia:

  • Any CorSec Pilot can receive new missions (but missions are not offered every time).

Endor:

  • Imperial and RSF Pilots of Tier 3.5+ (two skills in tier 3) can receive missions.

Dantooine:

  • Tier 2+, Specific story missions for all pilots, rebel pilots, and smuggler pilots.

Lok:

  • Rebel, CorSec and SA pilots tier 2+ receive missions.

Naboo:

  • Imperial and RSF Pilots Tier 2+ can receive missions.
  • Players of the RSF or Imperial track that have completed tier one can do a quest to get access to the Emperor’s retreat without doing the ground Theme park missions.
  • Tatooine System, POI: SA, look for Garret at the Hutt Claims POI.
  • Any faction can find Kelen Wordka near the Tatooine Station or A’Lerris near the Nalera’s Mining Station POI.

Tatooine:

  • Rebel and SA pilots in Tier 1 can take the duty mission; Tier 2 SA can do the quest for access to Jabba’s Palace.

Talus:

  • Players wishing to receive missions from this station must be a ground Smuggler of Alliance or Privateer faction.

Yavin:

  • Tier2+ Specific story missions for all pilots, rebel pilots, and smuggler pilots.

New Droid User Interface

Here’s how to use the droid programming UI (flight commands UI)

1. Get a droid, either an astromech or a flight computer.

2. Get programmed chips (optional). If you have un-programmed chips, you can use the radial menu program the chip with any command your character “knows”. You can also buy chips with commands you don’t know.

3. Select the “Program Droid” command from the radial on the droid.

4. Once the UI appears. All commands you know (from skills) and chips you have (crafted or purchased) are on the left side of the window. All commands IN (active) the droid are on the right side. You can move commands back and forth to program the droid. The volume bar on the right shows how much room you have left. Putting chips in a droid (as opposed to commands you know) destroys the chip when the command is entered. This is so you can get “one-shot” programming of commands you don’t know. Each faction gets different commands, so they can trade back and forth.

5. Press “Commit” to make the change to the droid.

6. When you are ready to load your droid or flight computer onto your ship, all you have to do is access a starship terminal and go to the “Manage Components” screen. On the left hand side, select the “Droid/Flight Computer” option and “load” it into your ship. You can now access your droid or flight computer in space by pressing CTRL-A while in space.

Announcement on Engine Component Rebalance

The top speed of the Mandal Motors ‘Inferno’ engine (granted as a quest reward) was reduced from 92 to approximately 79 to achieve better game balance. The certification level required for the ‘Inferno’ is too low to warrant such a high speed. Please note that engines of this speed (90+) and greater can still be looted and manufactured, but with high enough certification levels as to keep the game balanced. Existing 92 speed “reward” engines will not be affected, but will decay with damage as any other component would.

[edit] Other Fixes and features

Server Stability Enhancements

  • Improved client startup times

Loot

  • Added new loot schematics, objects, draft schematics

UI

  • Fixed chat window scroll bar “popping” up from bottom in some cases

Profession: Pilots

  • Fixed Rebel Ace Pilot Helmet so that it can be worn by all species except Ithorian and Wookiee.
  • Fixed Privateer Ace Helmet so that it can now be worn by all species except Ithorians and Wookiees.
  • Added Black Sun Ace Fighter Helmet to the game. It can be worn by all species except Ithorians and Wookiees. Black Sun Ace Pilots may take some ‘convincing’ before they relinquish their helmets, so to speak. We recommend shooting them until they explode
  • Changed how missiles deal with obstacles. Formerly, missiles would almost always seek around obstacles such as asteroids. Now, there is a much greater chance that they will collide with the obstacle
  • When flying JtL and after using a pilot command, a system message will now tell you when you are ready to execute another pilot command
  • The ship engine ‘run’ sound now has variable pitch based on your throttle position
  • Updated the sound effects for the engines of the tie oppressor & the tie interceptor
  • Turning on the booster now disengages the autopilot.
  • Fixed problems with various species wearing the Ace flight jackets

SpaceAI

  • AI ship combat tweaks

SpaceUI

  • Made /ttell work when targeting a player ship.
  • The space launch UI will now listen for when a group is joined and disbanded and enable the group button appropriately.
  • The space group launch UI will now dynamically update its state to reflect group members if they are too far away to launch with the owner.
  • Added a declined invitation icon to the group launch UI.
  • You should now get group join and leave messages while in space.
  • Added a group management UI for launching into space with multi passenger ships
  • When you click on a starship terminal you will now see a group button next to launch.
  • If the player is in a group and is attempting to launch with a multi-passenger ship, then the Group button will be enabled.
  • Clicking on this button will bring up a small UI that lists all group members that are in the same cell as the player.
  • The player can choose to send invitations to each of the listed members, if the player agrees, then they will be launched into space in the ship with the other agreeing members.

Conversations: Fix bug causing space conversation UI to show up on the ground

  • Added checkmarks next to completed quests in the quest journal.
  • Fixed some issues with grouping in space not updating properly
  • Fixed a problem with Space Terminals where they were not allowing you to travel to another Starport

Space Missions

  • Corellia Privateer: Adwan Turoldine will now recognize that you have succeeded his third mission the next time you are victorious. If you currently have this mission, abort it and speak with Adwan again.
  • Naboo Privateer: Diness Imler will now recognize that you have succeeded her fourth mission the next time you are victorious. If you currently have this mission, abort it and speak with Diness again.
  • Dantooine and Yavin space stations will now grant side quests for players
  • The Lok Station will offer missions to non-Imperial and non-RSF pilots.
  • Imperial and RSF pilots will now be able to get quests from the Naboo space station.
  • Fixed incorrect message appearing when loading missile ammunition
  • Added Missions to Endor Station for Imperial and RSF pilots (You must be at least midway through tier3 in order to take these missions).
  • Tatooine station will now grant the duty station indicated by the conversation.
  • Corellia: Talon Karrde has moved to space and been replaced by one of his lieutenants
  • Tatooine station will now grant the duty station indicated by the conversation.
  • Assassinate space missions will now be properly marked as failed if you take too long to complete them and one of the target’s escort ships escapes. Made the Blacklight Squadron Leader that you need to inspect in a Vortex Tier 3 Rebel mission a lot more common.

Profession Shipwright

  • Fixed the chassis npc broker refusing to accept CANCEL

Travel

  • Fixed a problem with /boardShuttle that in some instances would allow a character to board the shuttle when they are too far away.

Player Associations

  • Increased the time to decay on the Corellian Guild Hall so that it matches the decay times of the other guild halls

Combat

  • Fix issues with restoring attributes and setting wounds while invulnerability timers are active.
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Update Notes: 7 December 04

by admin on Oct.28, 2008, under Pre-CU, Publish 11.4

Publish 11.4

In this publish we have given new pilots an upgradeable ship, added new droid commands for our pilots and removed the costs for damage in the pvp zone. Read on to find out more.

PVP

  • If you leave deep space or die, all damage is repaired for free with no decay. There are NO pvp Damage penalties for deep space now

New Player Ships

  • New Player – Replaced the non-upgradeable newbie ships with new “Prototype Ships”, which are upgradeable, and are equipped with a hyperdrive.

Pilots

  • New Droid Commands: 9 neutral (Weapon Capacitor Overcharge 1 – 4, Weapon Capacitor Reset, Capacitor to Shield Shunt 1 – 4) and 2 rebel (Shield Emergency Front & Rear).

Changes / Fixes

Theme Parks / Ground Missions / Quests

  • Fixed a line of site problem with one of the terminals at the FS Village. Make sure that you can use this terminal without any Line of Sight problems. Dathomir: 5420, -4120

UI

  • TreeViews will now select the item and create the context menu for the appropriate item if there happens to be a previously selected item.
  • Targeting components using the the left and right bracket keys will now create a beep while switching between components

Pilots

  • If you leave deep space or die, all damage is repaired for free with no decay. There are NO pvp Damage penalties for deep space now
  • Reduced size of moncal privateer helmet
  • Fixed a problem where failing to redeed a ship could make the ship unable to be redeeded thereafter.
  • Star Destroyer pieces should look much more solid when blowing up.
  • Ships now play sound effects when components are disabled or re-enabled.
  • Fixed a few issues with redeeding pob ships.
  • Added support for finding lost items and destroying all contents of pob ships from the admin terminal.
  • Ship control devices should now only count as 1 item in your datapad, regardless of whether the ship is in use or not.
  • You can now use /follow on NPC ships, provided they are not enemies.
  • Fixed a bug where the crosshairs would not be rendered when the target was out of range. This mostly applied to targeting capital ships and space stations.
  • Corrected information in the Holocron on how to surrender pilot skills.
  • New Player – Replaced the non-upgradeable newbie ships with new “Prototype Ships”, which are upgradeable, and are equipped with a hyperdrive.

Loot

  • Weapon components that drop from creatures, like the Acklay Bones, will no longer drop with a minimum damage value that exceeds the maximum damage

Combat

  • Combat commands that have a shout text component, such as /formup, will now be limited to shouting every 30 seconds. All of these commands use the same timer. This doesn’t change the rate you can use commands. It only limits how often the additional shout appears. No combat move functionality has changed.

Crafting

  • Crafting aprons are now wearable by all races. If a Wookiee or an Ithorian wears a crafting apron, it will appear as a chef apron.

Profession: Shipwright

  • Reverse engineering droid interfaces now selects the lowest speed value from the droid interfaces used, as opposed to the highest (a lower command speed is a better stat). The percent bonus is also now properly subtracted from the speed total as opposed to added.
  • ShipComponentUI: fix case where droid commands could get cut off
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Update Notes: 15 December 04

by admin on Oct.28, 2008, under Pre-CU, Publish 11.5

Publish 11.5

Tis the season and with the last publish of this year we bring you Wookiee Life day, a new gunship, the ability to register with buildings for battle fatigue healing and the ability to save sorted items in your datapad for your next gaming session.

Main Features

Wookie Life day

Wookie Life day

Wookiee Life Day

  • Wookiees and other sentient beings are gathering for Life Day celebrations. To learn more about Life Day head to Vreni Island, the Lake Retreat or Anchorhead and speak to the Wookiee in red.

UI

  • If you sort datapad items and the inventory in the detail view, the sort state will now be remembered the next time you log in.

Profession Entertainer

  • All buildings that allow battle fatigue healing now are registerable via the /registerWithLocation command

Profession Pilots

  • Added the M22-T “Krayt” Gunship as a neutral master-box gunship. This ship is equipped with a player controlled turret, like the Y-wing and TIE Aggressor.

Changes and Fixes

Profession Pilots

  • Privateer droid commands – The ship component detail page now displays the ship’s capacitor’s current level, maximum level, and recharge rate. It will also correctly reflect capacitor related droid command results that modify these values.
  • DroidProgrammingUI: Fixed an issue causing load/unload options to be enabled when no item is selected
  • DroidProgrammingUI: Fixed some update issues
  • Fixed a bug where the crosshairs would not be rendered when the target was out of range. This mostly applied to targeting capital ships and space stations.
  • Fixed a bug that allowed RSF pilots to attack Imperial NPCs
  • Removed unusable “Use” radial menu option on probe droids.
  • Added the M22-T “Krayt” Gunship as a neutral master-box gunship. This ship is equipped with a player controlled turret, like the Y-wing and TIE Aggressor
  • Naboo Privateer: Adjusted the flight path for targets in Captain Kaydine’s first and third mission so they are easier to catch.
  • Naboo Privateer: Captain Kaydine now provides better direction for locating the Ay’Nat ghost fighters for his second mission.

Profession Entertainer

  • All buildings that allow battle fatigue healing now are registerable via the /registerWithLocation command
  • Logging out removes registered performers properly

Profession Merchant

  • The vendor maintenance cycle will no longer halt when the vendor is out of maintenance.

Profession Chef

  • Blue milk and other mind healing foods will now heal you instead of causing damage when you have mind wounds.

Armor

  • Ithorian Guardian armor will now properly have the same special protections and stats as Chitin. This will impact new pieces of Ithorian Guardian armor only. Note: The old pieces had two special protections (blast & kinetic) this was wrong. They were meant to have only one (kinetic). In addition, the armor’s effectivenesses was wrong. They were “energy/cold/electricity” they are now “energy/blast/acid.” The intention is to make this armor an Ithorian version of Chitin.

UI

  • If you sort datapad items and the inventory in the detail view, the sort state will now be remembered the next time you log in.
  • Fixed a bug where a running player would open a UI (such as the planet map) and then close out the UI only to stuck in a running state.

Crafting

  • Using /harvestCreature to harvest a creature resource that doesn’t exist (like bones from a Piket) will no longer cause you to be unable to harvest a legitimate resource from that creature. You will also get a message saying the creature doesn’t have the resource you wanted to harvest.
  • Decreased duration of vehicle customization kits

Group

  • Added the number of credits you receive for completing a mission if you are not in a group to display as a system message.

Travel

  • Fixed an exploit where vehicles could be generated with 40k max HAM

Misc

  • The Gorax may make an appearance on Endor.
  • Race droids now reset record times once every 24 hours to allow everyone a more equitable chance to earn racing badges.
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