Publish 13
Publish 13 Notes for 10 February 05
by admin on Oct.28, 2008, under Pre-CU, Publish 13
Inventory
- Inventory has been increased to now hold 80 items
Structures
- All Housing item limits have been changed. This will mean that small houses can now store 100 items for a Naboo small house, and 200 for the the other small and medium houses. Large houses and Guild Halls can now store 400 items each instead of being limited to 250 items each
- Large houses should now take up 5 lots instead of 6.
- Guild halls should now take up 5 lots instead of 7.
- Fix problem where a factory will stop producing items for no apparent reason, even though the factory has sufficient maintenance, power, ingredients, and the output hopper is not full.
- Fixed a problem that can cause items dropped into a structure to disappear after you leave the structure and re-enter the structure later.
- Fixed when you are too far from a structure to /name, /paymaint you get a message “You are too far from the terminal to purchase a ticket.”
- Factory owners are now notified with an appropriate message via system message and mail when the factory stops making items because the output hopper is full.
Profession Smuggler
- Smugglers no longer have an artificial faction point cap when buying faction points. The cap is their actual point cap. Signing up with the faction will make a larger bribery option available, and rising in ranks will increase the cap as per normal factional progression.
Profession Combat Medic, Doctors and Medics
- The total amount of time delay between Medic wound healing has been reduced to a third of the original delay.
Profession Entertainer / Dancer / Musician
- The minimum time required to watch an Entertainer before having a mind buff applied has been reduced from 2 minutes to 1 minute.
- Increased Entertainer/Dancer/Musician wound healing
- It now takes half as long to apply an Entertainer mind buff.
- It now takes a quarter of the time it used to take to heal Mind/Focus/Willpower wounds.
All Professions
- Removed all apprentice XP requirements from all professions
- Decreased Incapacitation Time by 50%
UI
- The radial menu options to invite someone to your group has been increased from 32m to a max distance of 90 meters.
- An option to display faction rank has been added to the Community – Character UI page. When enabled, the faction rank will be displayed above your character (just below the character name).
- An option was added to turn off game object arrows on the radar
- An option was added to turn off friendly NPCs from the radar to make the radar cleaner and allow you to more easily see your Avatar.
- All skills with three line names now appear correctly in skills window
- Radial Menus on installations (factories and harvesters) will be accessible up to approximately 20m from the outer edge of the installation.
- Sneak Peak: We have developed two new interfaces that we think are easier to use. New Star Wars Galaxies TEST and New MMORPG (EQ2 syle) TEST operate without using the Alt key. We have a sneak peak of these interfaces that are still under construction in this release. Click here to read more. Remember these are marked TEST because they are still being refined and subject to change.
Spawn
- Increased spawn for krayt dragons again
- We have added some new static spawns to Tatooine, Talus and Rori. Static means the spawn is not spawned by players or missions and the spawn area will respawn on it’s on. Get that hunting gear on and head out to find the new groups of NPCs that roam the galaxies.
Profession Artisan
- Fixed the over brightening of the surveying effect
Space
- The yacht, the yt1300, the Decimator, and the Nova Courier should no longer take up a lot space.
- Added 20 new space missions in the Dathomir and Rori space zones.
- Dathomir Station
- New destroy and escort missions for Imperial pilots
- New destroy and escort missions for Privateer pilots
- New story-driven missions for Imperial pilots
- New story-driven missions for Privateer pilots
- Rori Station
- New destroy and escort missions for Imperial pilots
- New destroy and escort missions for RSF pilots
- New story-driven missions for Rebel pilots
- Dathomir Station
Combat
- Wounded players can no longer migrate stats that would result in a sum total of 0 or less due to wounds causing permanent incapacitation
Server Stability
- Improved client stability
- Fixed a problem players were experiencing with a rubberbanding effect.
- Streamlined the terrain system to improve client performance
Chat
- Added a “CNTRL + R” command for replying to “/tells”. Reply currently has the issue of replying to the last person that sent you a message. So, if you /reply to someone and you receive a message in the middle of the response, your private message is sent to another player. This is now fixed by changing CNTRL+R to send a “tell” the player who sent you the last message at the time you hit CNTRL+R.
Japanese Localizations
- /log will now save Japanese chat correctly
- Chat messages can be in Japanese in macros!
- IME candidate window now appears relative to the text being typed
Veteran Rewards
- Veteran Rewards allow us to offer players rewards in recognition of their investment in Star Wars Galaxies. The intent of the Veteran Rewards program is to show our appreciation to players who have been a part of the Star Wars Galaxies community over time by offering them a selection of exclusive rewards. [1]
Update Notes: February 11, 2005
by admin on Oct.28, 2008, under Pre-CU, Publish 13
Veteran Rewards
- The Anti Decay Kit will now properly allow you to place a lightsaber inside in order to apply anti decay to that lightsaber. Putting a lightsaber inside the Anti Decay Kit will cause the Anti Decay Kit to temporarily become a notrade/nodrop until the lightsaber is taken out. The lightsaber and all crystals inside will no longer decay once an Anti Decay Kit is used on the lightsaber.
Japanese Localization
- Updated text for the Japanese language
Update Notes: February 15, 2005
by admin on Oct.28, 2008, under Pre-CU, Publish 13
Force Sensitive
- The Phase 4 version of Captain Sarguillo in the Village of Aurilia will now grant his second quest to players who had already worked for him in a previous instance of Phase 4.
Server Fixes
Improved Server Stability
- Fixes for Crashing to desktop
Update Notes: February 24, 2005
by admin on Oct.28, 2008, under Pre-CU, Publish 13.1
(Publish 13.1)
Galactic Civil War (GCW) and Temporary Enemy Flags (TEF)
- The Galactic Civil War (GCW) will be heating up as players fight for control of the planets. The system is broken into two major components. The introduction of an improved flagging system for factionally aligned players (redesign of “Temporary Enemy Flags” – TEFs: they no longer make players vulnerable to PvP without declaring faction) and the introduction of a GCW tracking system that allows players to battle over planets and win control of cities for their faction. Click here to read the document on these changes and don’t forget to check out the FAQ!
Group Friendly Looting
- Group Looting in Star Wars is a variety of methods for how players in Star Wars Galaxies can distribute loot. These systems will allow the group leader to determine what type of looting system his group will use. Click here to read all about the changes to group looting as we know it.
Player Event Perks
- Every week there are a many player-run events held across the galaxy. These events can be anything from PvP tourneys and role-playing events to murder mysteries or dance parties. To help players more easily run these events, the Event Team has been working on some special tools and perks. Click here to read more about the Player Event Perks.
Force Sensitive
- The Phase 4 version of Captain Sarguillo in the Village of Aurilia will now grant his second quest to players who had already worked for him in a previous instance of Phase 4.
Server Fixes
- Improved Server Stability
- Fixes for crashing to desktop
- Optimizations to water code to improve client performance. Water detail control currently does nothing.
Veteran Rewards
- If you have triggered more than one veteran reward at the same time, the announcement will remind you that you need to claim the first reward before the second will be offered.
- The command /claimVeteranReward will now bring up the choices for the new veteran rewards, in addition to the Sorosuub. This will also fix an issue where players choose the option to be reminded in a week for rewards and they change their mind but have to wait out the week, now players can type /claimVeteranReward to reinitiate the process.
- Anti Decay Kits will now reset the item it is being used on to maximum hitpoints. Items that have already had Anti Decay applied will also be reset to maximum hitpoints.
Combat
- Fixed a bug where a dead or incapacitated person could shutdown a factional base before it blew up.
- Removed insta-deathblows.
- Made incapacitation work if you are feigning death.
Space
- Changed escort ship on Rori rebel story mission so that it highlights as an ally.
- Fixed plasma conduit repair bug.
UI
- New mouse button behavior in modeless test interfaces:
- Single left-click selects object when the button is released
- Double left-click now selects object and causes default action
- Single right-click selects object and brings up the context menu when the button is released
- Pressing a mouse button down in the scene to move the camera no longer deselects the object; however, by default, clicking quickly in the scene will deselect the current target.
- Using commands targeted by name now works for targets on vehicles and mounts.
- The UI hud effectors will no longer override opacity. UI elements will appear at 100% opacity instead of 80%.
- Fixed a issue players were experiencing when they didn’t have a target and typed an action.
- Ground radar optimizations/fixes.
- “Turn strafes” switch now works properly on “New MMORPG (EQ2 style)” keymap.
- Hovering over a blip on the radar will display tooltip info about the blip.
- Removed extra popup windows when clicking on friendly players.
Musician / Entertainer / Dancer
- Fixed /stopwatch/stoplisten canceling buffs out.
- Entertainer mind wound healing has been toned down. There is still a twice as much gain in experience for healing mind wounds than there was prior to Publish 13.0.
Harvesting / Resources
- There will no longer be a penalty to harvesting while in a group. Instead, there will now be a 20% harvesting bonus if you are in a group and at least one group member is within 64m of you when you harvest. If there is a Ranger present in your group and is within 64m of you, the group harvesting bonus will be 30% for you when you harvest. If there is a Master Ranger present in your group and is within 64m of you, the group harvesting bonus will be 40%.
- Creatures will now yield more milk after being successfully milked.
- Its been a bountiful season. The success chances of getting mollusks and crustaceans while shellfish harvesting has been increased. Expect to see higher yields from your shellfish harvesting!
- Searching a creature lair will have a higher chance of finding eggs as well as a lower chance of finding nothing or finding a jar of bugs. You might also want to try searching the lair again; there might be a chance you missed something!
- Increased the amount of resources spawned, so that rare resources will be slightly more common.
Structures
- Fixed the lack of an “hour” suffix in the residency renewal statement.
- Fixed housing maintenance so it now works properly.
- Fixed an issue where if you drop a bag in a house, leave the house, and come back later, and open the bag, you don’t see the contents of the bag until you pick it up.
New Players
- A single-waypoint mode is active for new players. This mode is selectable via the waypoint tab in the datapad. Single waypoint mode keeps only one player waypoint active.
Spawn
- Fixed problem with mission lairs disappearing
Chat
- Numpad keys turned off for non-modal chat, except for NumLock and Enter.
- If a non-numpad key is mapped to a function it will still go to chat for non-modal.
- Modal chat will turn off functionality while chatting
- CTRL+R reply functionality works across game servers.
Inventory
- Fixed inventory flicker when you add or remove objects from the inventory.
Misc
- Fixed problem that can cause the stomach not to empty.
- Reduce the stomach empty time for a full stomach to 30 minutes.
Update Notes: February 25, 2005
by admin on Oct.28, 2008, under Pre-CU, Publish 13.1
Profession: Ranger
- The Master Ranger skill box will now grant a significantly higher skill mod to creature harvesting
GCW
- Upon cloning all players will be reset to on-leave status
Update Notes: February 26, 2005
by admin on Oct.28, 2008, under Pre-CU, Publish 13.1
GCW
- Recruiters will be placed in all the stronghold cities
- The planetary map should display cities with “show all cities” default box checked.
- Removed /declare command
Update Notes: March 1, 2005
by admin on Oct.28, 2008, under Pre-CU, Publish 13.1
Crafting
- There are no longer critical fails on crafting (which would previously destroy components involved)
GCW
- Fixed an issue where players could /peace to get out of combat mode with a turret and stop taking damage
Krayt Spawn
- Giant Canyon and Krayt Ancient Dragons will be the only Krayt’s that drop pearls. We are monitoring the drop rate from these two types of Krayt and we will be tuning it as we see fit
Server Stability


