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	<title>Star Wars Galaxies Patch Notes &#187; Publish 22</title>
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		<title>Publish 22 Notes for 16 August 2005</title>
		<link>http://www.swgpatchnotes.com/publish-22-notes-for-16-august-2005</link>
		<comments>http://www.swgpatchnotes.com/publish-22-notes-for-16-august-2005#comments</comments>
		<pubDate>Wed, 29 Oct 2008 14:57:42 +0000</pubDate>
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				<category><![CDATA[CU]]></category>
		<category><![CDATA[Publish 22]]></category>

		<guid isPermaLink="false">http://www.swgpatchnotes.com/?p=330</guid>
		<description><![CDATA[Publish 22
August 16, 2005 
Combat 
Changed the Combat Haste value on Luilris Mushroom Pie to be more in line with other Combat Haste buffs.

Experience Points 
Updated group experience point bonuses and group XP bonus rewards can now be easily identified in the XP feedback.

Misc. 
The word &#8220;sturdy&#8221; and &#8220;glass&#8221; are no longer reserved words.

Profession: Bounty [...]]]></description>
			<content:encoded><![CDATA[<p><em>Publish 22</em><br />
<em>August 16, 2005 </em></p>
<h2><span class="mw-headline">Combat </span></h2>
<p>Changed the Combat Haste value on Luilris Mushroom Pie to be more in line with other Combat Haste buffs.</p>
<p><a name="Experience_Points"></a></p>
<h2><span class="mw-headline">Experience Points </span></h2>
<p>Updated group experience point bonuses and group XP bonus rewards can now be easily identified in the XP feedback.</p>
<p><a name="Misc."></a></p>
<h2><span class="mw-headline">Misc. </span></h2>
<p>The word &#8220;sturdy&#8221; and &#8220;glass&#8221; are no longer reserved words.</p>
<p><a name="Profession:_Bounty_Hunter"></a></p>
<h2><span class="mw-headline">Profession: Bounty Hunter </span></h2>
<p>Master Bounty Hunters should see more Elite level marks.  Bounty Hunters should no longer be prevented from attacking their NPC bounty targets.</p>
<p><a name="Profession:_Creature_Handler"></a></p>
<h2><span class="mw-headline">Profession: Creature Handler </span></h2>
<p>Pet Critical Damage (both the ability and Bio Engineered stat) will work correctly.  All triggered Pet Abilities will now have Action &amp; Mind costs for the pet.  Ranged pet actions will now have the same Action / Mind costs as melee pet actions.  Pet Ability experience points will now carry over to next maturity level when completing a maturity level.  Creatures of the same species as a pet will no longer ignore the pet and only attack the master.  Creature Handlers will no longer occasionally receive double experience points when their pet is not in group with them.  Added the Train Pet command to the command browser (CTRL-A).  Pet Abilities now have unique buff / de-buff icons.  The pet command training window will automatically re-open once the pet learns the command.</p>
<p><a name="Profession:_Droid_Engineer"></a></p>
<h2><span class="mw-headline">Profession: Droid Engineer </span></h2>
<p>All droid modules will work properly.</p>
<p><a name="Profession:_Jedi"></a></p>
<h2><span class="mw-headline">Profession: Jedi </span></h2>
<p>Force Intimidation will no longer copy the previous target&#8217;s posture to the current target (which sometimes resulted in a cone of death).</p>
<p><a name="Profession:_Musician"></a></p>
<h2><span class="mw-headline">Profession: Musician </span></h2>
<p>Players can no longer move other player&#8217;s musical instruments.</p>
<p><a name="Profession:_Scout_.2F_Ranger"></a></p>
<h2><span class="mw-headline">Profession: Scout / Ranger </span></h2>
<p>The restriction on placing a camp too close to a lair has been removed.</p>
<p><a name="Profession:_Smuggler"></a></p>
<h2><span class="mw-headline">Profession: Smuggler </span></h2>
<p>Slicing components will now auto-stack.  Slicing Critical Damage will work correctly.</p>
<p><a name="Profession:_Weaponsmiths"></a></p>
<h2><span class="mw-headline">Profession: Weaponsmiths </span></h2>
<p>Weapon crafting using loot drop stocks and scopes will now create valid weapons. This change only effects newly looted component stocks and scopes. Nightsister vibro motors can now be crafted with valid damage types. This change only effects newly looted Nightsister vibro motors.</p>
<p><a name="Space"></a></p>
<h2><span class="mw-headline">Space </span></h2>
<p>Players are now able to access components in ships in their datapad that are not the same space faction as their current space faction.</p>
<p><a name="Species"></a></p>
<h2><span class="mw-headline">Species </span></h2>
<p>Species abilities can again only be used by the specific species that have special abilities.</p>
<p><a name="Vehicles"></a></p>
<h2><span class="mw-headline">Vehicles </span></h2>
<p>There is no longer a 15-45 second delay on calling vehicles.  Disabled AV21&#8217;s and Jetpacks can now be repaired at garages.</p>
<p><a name="Wearables"></a></p>
<h2><span class="mw-headline">Wearables </span></h2>
<p>Some helmets (such as AT-AT Helmet, <a title="Black Sun Ace Fighter Helmet" href="http://swg.wikia.com/wiki/Black_Sun_Ace_Fighter_Helmet">Black Sun Ace Fighter Helmet</a>, Imperial Ace Fighter Helmet, Privateer Ace Fighter Helmet, Rebel Ace Fighter Helmet, Tie Pilot Helmet, and Tusken Raider Helmet) have been reclassified as clothing so can be worn without incurring armor penalty or being prevented from wearing the item. In cases where the game would occasionally think a character is wearing armor, and they are not wearing any armor, but an armor penalty is applied will no longer happen.</p>
<p><a name="Japan"></a></p>
<h2><span class="mw-headline">Japan</span></h2>
<p>Japanese players will notice they have a new font!</p>
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