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	<title>Star Wars Galaxies Patch Notes &#187; Publish 8</title>
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		<title>Publish 8 Notes for 27 April 04</title>
		<link>http://www.swgpatchnotes.com/publish-8-notes-for-27-april-04</link>
		<comments>http://www.swgpatchnotes.com/publish-8-notes-for-27-april-04#comments</comments>
		<pubDate>Tue, 28 Oct 2008 20:28:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pre-CU]]></category>
		<category><![CDATA[Publish 8]]></category>

		<guid isPermaLink="false">http://www.swgpatchnotes.com/?p=156</guid>
		<description><![CDATA[Major Publish Features 

 Added 10 new droid modules!!! See your local Droid Engineer for the hottest droids in the galaxy.
 Reduced the wait time on shuttle ports to 5 minutes (Starports are still 10 minutes).
 Fixed a bug commonly referred to as the &#8220;armor hole&#8221;
 Added additional novice player tutorial to improve the initial [...]]]></description>
			<content:encoded><![CDATA[<h2><span class="mw-headline">Major Publish Features </span></h2>
<ul>
<li> Added 10 new droid modules!!! See your local Droid Engineer for the hottest droids in the galaxy.</li>
<li> Reduced the wait time on shuttle ports to 5 minutes (Starports are still 10 minutes).</li>
<li> Fixed a bug commonly referred to as the &#8220;armor hole&#8221;</li>
<li> Added additional novice player tutorial to improve the initial experiences of a new players to Star Wars Galaxies. Once the current tutorial has finished, new players will have novice profession quests to complete that will make being a new player more fulfilling.</li>
</ul>
<p><a name="Itemized_Update_Notes"></a></p>
<h2><span class="mw-headline">Itemized Update Notes </span></h2>
<p>Profession: Droid Engineer</p>
<ul>
<li> Added an Interplanetary Survey Droid &#8211; This droid is capable of using survey tools and traveling to other planets to report on the resources present on that planet.</li>
<li> Added Merchant Barker Module to the DE skill tree: This module allows for the owner to input a short message that is continuously transmitted to nearby players as they walk by. It also allows him or her to place a waypoint in the droid that is given to any player that requests it via the radial menu on the droid.</li>
<li> Added Structure Maintenance Module to the DE skill tree: This module will allow a player to pay maintenance on structures they own from a remote location.</li>
<li> Added Auto Droid Repair Module to the DE skill tree: When this module is activated, it sends out a &#8220;healing pulse&#8221; which repairs every other nearby friendly droid within a 15&#8242; radius. The pulse fires every 10 seconds and heals an amount equal to the droid&#8217;s Auto Repair Power. The more auto-repair modules that are added to a droid, the higher this attribute will become.</li>
<li> Added Stimpack Dispenser Module to the DE skill tree: This skill allows a player with Pharmacology IV to load up a properly equipped droid with Stimpack A&#8217;s. Once loaded, any player within the droid master&#8217;s group may issue a /requestStimpack command to receive healing.</li>
<li> Added Musician Playback Module to the DE skill tree: This module allows an entertainer or a musician to record a musical track onto the droid. The droid will then be able to play back the music that was recorded as accompaniment in the player&#8217;s band. Multiple modules of this type will stack and allow multiple musical tracks to be recorded, although only one track can be played at a time.</li>
<li> Added Entertainer Lighting Effects Module to the DE skill tree: These droid modules can have up to 5 unique lighting effects that can be used by dancers and musicians.</li>
<li> Added Scout Trap Module to the DE skill tree: This module will allow any player with the novice scout ability to program and arm a droid with player made scout traps which will then fire when given the command by the player.</li>
<li> Added Creature Harvester Module to the DE skill tree: This module will allow any character with the Novice Scout ability to program and control an equipped droid to advance on the look-at target of the player and harvest the resources on the creature. The player can preset the droid to harvest one of the three types: meat, hide or bone. Or the player can just let the droid pick a random resource type.</li>
<li> Added Detonation Module to the DE skill tree: This module grants Bounty Hunters and Smugglers the ability to destroy his droid causing damage to every enemy target nearby. The destruction is ordered by the /detonateDroid command or via the droid&#8217;s radial menu.</li>
<li> Droid deeds now have the appearance of the droids they represent and are customizable. The customization will carry over to the droid pet when generated. (Correspondent Issue)</li>
<li> Fixed Droidsmith Tool Belt schematic to use the proper item in the Tool Set slot.</li>
<li> Fixed a problem with installed modules not displaying properly when examining droid deeds and control devices. (Correspondent Issue)</li>
<li> To reclaim radial menu space, the droid pet Store and Recharge radial menu selections, as well as droid Inventory and Datapad selections (if available) will now show up as sub menus under the Droid Options root menu.</li>
<li> You can now see the number of charges available when crafting or examining a droid repair/reconstruction kit</li>
</ul>
<p>Pets</p>
<ul>
<li> Anyone can use a droid customization kit on a droid pet (although experienced droid engineers will have more customization options available). (Correspondent Issue)</li>
<li> Made &#8220;Recharge&#8221; the default option on the &#8220;Droid Options&#8221; menu.</li>
<li> Droid customization kits now have an extended lifespan before the custom colors fade. (Correspondent Issue)</li>
<li> Displaying remaining battery power when examining a droid pet (Correspondent issue)</li>
<li> Increased the effectiveness of combat droids so that they are more effective.</li>
</ul>
<p>Gameplay</p>
<ul>
<li> Dantooine now has more hardware to support increased load</li>
<li> Reduced the wait time on shuttle ports to 5 minutes (Starports are still 10 minutes).</li>
<li> Fixed a bug commonly referred to as the &#8220;armor hole&#8221;</li>
<li> Changed some profession titles to remove redundant or inconsistent names</li>
<li> Fixed a bug that prevented the Tusken Robe and Helmet from dropping. (Correspondent Issue)</li>
<li> Changed references from &#8220;coins&#8221; during group looting to &#8220;credits&#8221;.</li>
<li> Exploring the Talusian Aqualish Cave will now grant the correct exploration badge</li>
<li> The Tailor&#8217;s schematic &#8220;Grand Healer&#8217;s Robe&#8221; can now be worn by Trandoshan females when previously they could not.</li>
</ul>
<p>GCW</p>
<ul>
<li> Imperial Crackdown: Deployed elite novatroopers to support the crackdown on illegal activity</li>
<li> Now players can manually control turret targeting for turrets that protect bases. This will give defenders a much greater chance of success in defending their HQ and make attackers have to be more organized when attacking a base.</li>
</ul>
<p>Special Changes</p>
<ul>
<li> Added additional novice player tutorial to improve the initial experiences of a new players to Star Wars Galaxies. Once the current tutorial has finished, new players will have novice profession quests to complete that will make being a new player more fulfilling.</li>
<li> Image Designer Tent: The Image Designers are moving into the galaxy! Image Designers now have professional tents in Theed, Moenia, Coronet, Bestine and Vreni Island. They will be fully functional when the Image Designer mini-publish goes live. Look for future announcements on this upcoming feature in early May.</li>
</ul>
<p>Art</p>
<ul>
<li> Made Stormtrooper black palette color darker</li>
<li> Fixed an issue with some polygons on twilek and human faces lighting incorrectly</li>
<li> Fixed hood issues on Grand Healer&#8217;s Robe for Humans, Twilek and Mon Calamari (Correspondent Issue)</li>
<li> Fixed seam on Bantha mount</li>
</ul>
<p>GUI</p>
<ul>
<li> Door/camera interaction: the camera now maintains its distance behind a player when walking through a doorway when the camera has line of sight to the player.</li>
<li> Fixed a problem with power of cure dot medicines not being displayed.</li>
<li> Fixed a problem with the examination of armor components which would prevent it from showing health encumbrance.</li>
</ul>
<p>Player Cities</p>
<ul>
<li> Added bio engineer trainers to the list of possible skill trainers</li>
<li> Fixed an issue where in some cases the city specialization would not be applied.</li>
</ul>
<p>Player Structures</p>
<ul>
<li> Tatooine player garage ramp edge fixed: both sides now crossable</li>
<li> When you delete a character, all harvesters and installations that the character owns will be deleted after next server restart.</li>
</ul>
<p>Profession: Bounty Hunter</p>
<ul>
<li> If a Bounty Hunter with a Jedi bounty mission is incapacitated by the Jedi, the Jedi loses his Bounty Hunter enemy flag.</li>
</ul>
<p>Profession: Entertainer</p>
<ul>
<li> Players need to watch a performer for at least 2 minutes before entertainer buffs can be applied.</li>
</ul>
<p>Profession: Jedi</p>
<ul>
<li> Tweak to Jedi Bounty Hunter TEF clearing. There is a 30 second wait before the TEFs are cleared giving the Jedi a moment to perform a deathblow if he/she so desires.</li>
</ul>
<p>Profession: Pistoleer</p>
<ul>
<li> Fixed problem with dodge; dodge no longer stops Pistoleer from running while in combat (Correspondent Issue)</li>
</ul>
<p>Profession: Scout</p>
<ul>
<li> Fixed a problem where traps could not be thrown indoors.</li>
</ul>
<p>Vehicles / Mounts</p>
<ul>
<li> Vehicles will no longer auto-heal when left out and stored after a player has taken a transport to another location.</li>
<li> Removed fidget action from Cu Pa while mounted</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Update Notes: 28 April 04</title>
		<link>http://www.swgpatchnotes.com/update-notes-28-april-04</link>
		<comments>http://www.swgpatchnotes.com/update-notes-28-april-04#comments</comments>
		<pubDate>Tue, 28 Oct 2008 20:29:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pre-CU]]></category>
		<category><![CDATA[Publish 8]]></category>

		<guid isPermaLink="false">http://www.swgpatchnotes.com/?p=158</guid>
		<description><![CDATA[Droid Modules

 A stimpack droid will no longer grant a stimpack to a player that has wounds but is at full health.

Imperial Crackdown

 After successful operations, the Imperial Novatroopers have been relieved of their duties in the Imperial Crackdown.
 Imperial Crackdown NPC&#8217;s will give less of a faction and XP rewards when killed in combat.

Manual [...]]]></description>
			<content:encoded><![CDATA[<p>Droid Modules</p>
<ul>
<li> A stimpack droid will no longer grant a stimpack to a player that has wounds but is at full health.</li>
</ul>
<p>Imperial Crackdown</p>
<ul>
<li> After successful operations, the Imperial Novatroopers have been relieved of their duties in the Imperial Crackdown.</li>
<li> Imperial Crackdown NPC&#8217;s will give less of a faction and XP rewards when killed in combat.</li>
</ul>
<p>Manual Turrets</p>
<ul>
<li> Rank 4&#8217;s should now be able to use the manual turrets</li>
</ul>
<p>New User Experience</p>
<ul>
<li> The &#8220;Using a Travel Voucher&#8221; window will reappear when logging back in if you logged out while it was on your screen. This is to prevent cases where the voucher could not be used.</li>
<li> Fixed numerous typos in the quest text.</li>
<li> Now new players can share listeners with band members for the final Entertainer task.</li>
<li> Medic final quest counter will now give the correct count.</li>
</ul>
<p>Stormtrooper Respect</p>
<ul>
<li> Corrected some punctuation and grammar errors.</li>
</ul>
<p>Structures</p>
<ul>
<li> Structures should now report the correct amount of credits needed to repair them at all times.</li>
</ul>
<p>Tutorial</p>
<ul>
<li> Added prompt to continue with the tutorial after the melon has been removed from the crate.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Update Notes: 29 April 04</title>
		<link>http://www.swgpatchnotes.com/update-notes-29-april-04</link>
		<comments>http://www.swgpatchnotes.com/update-notes-29-april-04#comments</comments>
		<pubDate>Tue, 28 Oct 2008 20:29:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pre-CU]]></category>
		<category><![CDATA[Publish 8]]></category>

		<guid isPermaLink="false">http://www.swgpatchnotes.com/?p=160</guid>
		<description><![CDATA[
HQs should now display vulnerability times when first dropped. Corellian Corvette
There should no longer be a fuel problem with the destroy missions.
Battle Droids have been redeployed on the neutral corvette missions.

]]></description>
			<content:encoded><![CDATA[<ul>
<li>HQs should now display vulnerability times when first dropped. Corellian Corvette</li>
<li>There should no longer be a fuel problem with the destroy missions.</li>
<li>Battle Droids have been redeployed on the neutral corvette missions.</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Update Notes: 4 May 04</title>
		<link>http://www.swgpatchnotes.com/update-notes-4-may-04</link>
		<comments>http://www.swgpatchnotes.com/update-notes-4-may-04#comments</comments>
		<pubDate>Tue, 28 Oct 2008 20:29:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pre-CU]]></category>
		<category><![CDATA[Publish 8]]></category>

		<guid isPermaLink="false">http://www.swgpatchnotes.com/?p=162</guid>
		<description><![CDATA[
 AI: AI should deathblow more frequently now the higher level the enemy is.
 Combat: Players should no longer be able to attack from inside a building if they cannot see their target.
 GCW: Covert detectors will again place a TEF on appropriate players.
 Item Manipulation: You can now swap weapons even if your inventory [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li> AI: AI should deathblow more frequently now the higher level the enemy is.</li>
<li> Combat: Players should no longer be able to attack from inside a building if they cannot see their target.</li>
<li> GCW: Covert detectors will again place a TEF on appropriate players.</li>
<li> Item Manipulation: You can now swap weapons even if your inventory is full</li>
<li> Survey Missions: Survey missions that fail due to the player being too close to the mission giver will report how close the player is to the mission giver and how far away they need to be.</li>
<li> New User Experience: Brawler and marksmen can now get credit for their quests when in a group.</li>
<li> New User Experience: Fix for losing a crafted cdef pistol when choosing a marksman weapon style.</li>
<li> UI: Attribute Modifiers window now has a close button.</li>
<li> UI: Added a directional arrow to the group member UI window. The direction arrow shows the direction of the group member relative to the camera&#8217;s viewpoint. This should be useful when quickly trying to find group members. If the player is out of range, the arrow turns gray. If the group member is targeted, the arrow shows up blue; otherwise, the arrow shows up as the same color as the overhead text for the group member.</li>
<li> Vendor/Bazaar: When purchasing an item using instant sale, if the item would normally be able to be retrieved from that location, the item will automatically be put into your inventory if possible.</li>
<li> Misc: Examining a creature will now report the combat difficulty of the creature (as in the /con command).</li>
</ul>
]]></content:encoded>
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		<title>Update Notes: 12 May 04</title>
		<link>http://www.swgpatchnotes.com/update-notes-12-may-04</link>
		<comments>http://www.swgpatchnotes.com/update-notes-12-may-04#comments</comments>
		<pubDate>Tue, 28 Oct 2008 20:30:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pre-CU]]></category>
		<category><![CDATA[Publish 8]]></category>

		<guid isPermaLink="false">http://www.swgpatchnotes.com/?p=164</guid>
		<description><![CDATA[Image Designer Makeover 
Publish 8.1 brings us the Image Designer profession enhancements

 Image Design Building (tents): The new Image Designer tents located in Theed, Moenia, Coronet, Bestine and Vreni Island are now active. These locations are where players will go for Stat Migration and Image Design.
 Stat Migration: Image Designers now have the sole ability [...]]]></description>
			<content:encoded><![CDATA[<h2><span class="mw-headline">Image Designer Makeover </span></h2>
<p>Publish 8.1 brings us the Image Designer profession enhancements</p>
<ul>
<li> Image Design Building (tents): The new Image Designer tents located in Theed, Moenia, Coronet, Bestine and Vreni Island are now active. These locations are where players will go for Stat Migration and Image Design.</li>
<li> Stat Migration: Image Designers now have the sole ability to migrate player stats. The process will take 10 minutes and requires the Image Modification Booth located inside the ID tents. This functionality has been revoked from the general player base and now requires an Image Designer.</li>
<li> Image Modification Booth: Image Designer booths grant the ability to facilitate the new stat migration aspect of the profession and reduces the amount of time needed to perform an ID change in half.</li>
<li> Holo-Emotes: A new type of &#8220;holo-emote&#8221; particle effects have been added to the game. Image Designers will sell these limited use, special use emotes to players. There are 16 unique holo-emotes that represent a &#8220;holographic&#8221; image for a short period of time.</li>
<li> Increased Colors for all Palettes: Hair color, Skin/Fur Color, Lip Color, Cosmetics, Eye Color, Markings and the existing tattoos will all have new colors added to their current palette choices.</li>
<li> Price Information on UI: During the Image Modification session, the Image Designer and client can now agree to a price for the displayed design changes. Only upon selecting the confirm button for the Image Designer&#8217;s changes in the &#8220;after&#8221; window will the client be billed and the changes take effect in a secure fashion.</li>
<li> Dynamic, Real-Time Updating to Client&#8217;s Interface: The image designers and their client&#8217;s interface windows will be linked and dynamically synchronized. Both players will see the &#8220;before&#8221; and &#8220;after&#8221; images as it is happening.</li>
<li> Image Designer Bug Fixes: Changing a client&#8217;s hair style from bald can now be undone, eye shapes and eye angles now alter the proper areas, and IDs have the ability to change all male freckles. (i.e. Zabrak and Twi&#8217;lek).</li>
<li> There is a known issue where hair color changes may not take effect until after the player relogs.</li>
</ul>
<p><a name="Additional_Changes"></a></p>
<h2><span class="mw-headline">Additional Changes</span></h2>
<p>Droid Modules</p>
<ul>
<li> Fixed structure maintenance modules</li>
</ul>
<p>Guild Hall</p>
<ul>
<li> Increased the time that it takes for PA hall to decay from lack of maintenance to about 30 days</li>
</ul>
<p>HQ&#8217;s</p>
<ul>
<li> Fixed the vulnerability time to not fluctuate after a server is restarted</li>
</ul>
<p>Manual Turrets</p>
<ul>
<li> Fixed a code string with the AT-ST when using a manual turret</li>
<li> Made sure that players needed to be declared to use manual turrets</li>
<li> Players can no longer use manual turrets if dead or feigned New User Experience</li>
<li> Added warning to the new player final quest info and counter window to relate that the counter does not automatically update without being re-opened</li>
</ul>
<p>Stat Migration</p>
<ul>
<li> Image Designers now have the sole ability to migrate player stats. The process will take 10 minutes and requires the Image Modification Booth located inside the ID tents. This functionality has been revoked from the general player base and now requires an Image Designer.</li>
</ul>
<p>Tips</p>
<ul>
<li> Tip email confirmation should now be received</li>
</ul>
<p>Turrets</p>
<ul>
<li> Set turrets to a higher level so that they will death blow</li>
</ul>
]]></content:encoded>
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