Things to know about the Character Respec Process
by admin on Oct.29, 2008, under CU, Publish 15
Combat Upgrade April 27th, 2005 Things to know about the Character Respec Process
Jedi and The Force Ranking System (FRS)
- In order for Jedi players to be able to respec along with the other Combat Professions, we are going to have to turn off the Force Ranking System. Without going into too much detail, the FRS is a system that “sits on top” of the Jedi skill boxes. Unless we wipe the FRS entirely and turn it off during the respec period, Jedi will not be able to alter their player templates.
- All FRS ranking, skills and titles will go away (Knight/Master titles will stay). The Knight Trials will be turned off. We intend to bring FRS back as soon as possible, and will be making improvements to the system while it is offline.
The Character Respec Process
When you log in to the game you will receive a pop-up box. This box will give you a brief explanation of the respec process as well as the slash command to re-access it at a later time if you choose. You will then see an option to be taken to the respec screen. The selections on this screen are:
- Never
- Later
- Yes
If you choose never, you will still have access to the initial screen by typing in /respec
- If you choose later, you will receive the pop up box on your next play session.
- If you choose yes, you will be taken to the respec screen.
The next screen contains a lot of information so be sure that you read it ALL before progressing. There are automated help bubbles to assist you with this process.
The respec screen looks similar to the skill tree. You will manipulate your skill points on this screen. The only skills that will be able to be respec’d are the combat skills.
Players may respec their skills once every 12 hours for two weeks from the initial login for Combat Upgrade – however there may come a time where we may need to withdraw this down the road.
Professions that can respec:
- Brawler
- Marksman
- Scout
- Fencer
- Pike
- Swordsman
- Teras Kasi
- Carbineer
- Rifleman
- Pistoleer
- Commando
- Squad Leader
- Bounty Hunter
- Bio-Engineer
- Doctor
- Combat Medic
- Ranger
- Jedi
- Creature Handler
- Smuggler
- Medic
The Level Each Color Represents in the Creature / NPC “Con” Color Chart
- Grey – Too low – Minimal experience, not worth fighting.
- Green – A small amount of experience, should be an easy fight, could be trouble if there are more than 1 or 2 opponents.
- Blue – Ideal target, decent experience 1 on 1, but could be tough if there are 2 or more opponents.
- White – Even Target 1 on 1; good fight
- Yellow – Dangerous fight; stronger than you, but you might win. Good luck!
- Red – Very dangerous fight. Unlikely you will beat this opponent
- Purple – Certain Death
Vendors / Vendor Search
- Items that are on vendors need to be removed from the vendor and relisted in order to show the proper stats
Known issues – We will be publishing a hotfix once they pass internal testing
- Some low-level creatures and NPCs have old weapons with added elemental damage, so they can do twice the expected amount of damage.
- Pets sometimes run away from their masters. They usually return quickly, and tend to do it right after combat ends. Make sure you confirm your pet is where you expect it to be before you start that next battle!
- Weapon certifications have a bug where some low level weapons require high level certifications, making them not very useful.
- Targets in space have a big red health bar over them, like targets on the ground. Just makes space a bit ugly.
- Krayts and other mobs are not entering the world at the correct level
Hints and Tips from the Community
- Remember that everything has changed.
- Treat it just like you are playing a new game and having to learn about it.
- Many of the special abilities are on different timers. Pay attention how long your special abilities take to complete and which “cool-down” groups they are in. Then, you can time your attacks so that while one attack is “cooling down”, you can use your other attack to stay in the fight!
- Don’t SPAM! Combat is different and you need to pay attention to what is going on
- Know your recoveries!
- Keep an eye on that Action Bar!
- Don’t “assume” that specials will do what they did before the upgrade.
- Use the Line of Sight, use the -ROOT- Attacks, and make sure before going in understand that your first move my not be the right move all of the time.
- Always consider adding your state recovery abilities on your toolbar for fast access – - especially Knock Down Recovery.
- After traveling, make sure to store your vehicle before entering combat. It can save extra wear and tear on it by preventing NPC’s and creatures from attacking it if you leave it out in the world.
- If you are incapacitated, be sure to turn your auto-attack off while laying on the ground otherwise when you get up your attack will go off and you could be incapacitated again by getting the attention of an angry creature or NPC!
- If you turn combat spam to brief mode (options->misc), you can drag the combat tab to its own window and make it small, you can have a nice view of combat taken/delivered without sacrificing the chat window. To enhance this, set up sentence colorization to your name and you can differentiate yourself from other people in combat.
- See your local chef for Dustcrepe and Jaar; they can provide an instant cure for Disease and Poison, respectively. These will be useful to have around for combatants without a Doctor present. Your local chef can also provide Cavaellin Cremes and Starshine Surprise! Both of these will decrease incapacitation time. While you respec your character, you can save yourself some time in the respec window by double-clicking on the skill boxes you want to take, instead of clicking on it and selecting ‘add’.
- Listening to an entertainer for a few minutes will give you a percentage bonus to most forms of experience gain for several hours. New players/characters: be sure to listen to an entertainer or pick up entertainer yourself – - it works in camps out in the field too!
- If you’re getting lower than expected damage with your typical weapon, swap over to a weapon with the other damage type (kinetic/energy) if you have one. It often makes a big difference.
- Watch your action/mind bars! If they drop too far, your auto-attack will shut down and you’ll need to re-attack! The fastest way to die is to just be standing there because you didn’t realize that you weren’t attacking.
- If you have medic skills, using them in a fight can buy you time to get your action bar recharged. If action gets low, slap down heals for a few cycles to give it a chance to recharge; they drain little enough action that your regen will outpace the amount they use, and the heals will mostly counter or even outpace the damage you’re taking.
- If your target BAFs, run and gun. The friends will eventually drop away and you can finish your target.
- You can no longer solo a Krayt, so don’t try!
- When you see a RED con, it REALLY means you will not win!
- Weapons have Max ranges, use your “roots” and “snares” to your advantage
- Deathblow – Creatures and NPCs who perform deathblow will currently do them every time, and from range. You need to be careful out there!
- Overview
- Core Combat Changes
- Health-Action-Mind and the Combat Interface Armor System
- Character Healing and Related Profession Changes
- Combat and Artificial Intelligence
- Profession Roles Overview
- Combat Schematic
Other Combat Upgrade Documentation
- Combat Upgrade Weapons
- Just Say No to Alt Keys
- Combat Upgrade – New Faction Armor
- More Combat Upgrade Weapons
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